Aloha Ambe

An early career academic in the field of Human-Computer Interaction (HCI) with a passion for understanding people in technology design. Completed a degree of Doctor of Philosophy at Queensland University of Technology (QUT). A bachelor’s and master’s degree were completed at MSU-Iligan Institute of Technology, Philippines and Ateneo de Manila University, Philippines, respectively. With a background in Information Technology, this fuelled interest in HCI and led to the pursuit of a PhD. As a research student, there was a developing deeper appreciation of the value of people in a world driven by IT and other new forms of technology. Interests lie in the research of designing technology with underrepresented user groups, such as older people, so to have their voices heard in the process and to have a different perspective of what futures could be. A future with technologies that are designed based on agency, creativity and values.

Keywords:

Human-Computer Interaction, Interaction Design, Co-design, Co-designing with Older Adults, User-Centred Design

Project:

(February 2020 – November 2020): 

Augmented Sociality: Investigate and Design a Socialised Experience of Augmented Reality between Generations and Communities

Augmented Reality (AR), a technology that superimposes digitally created content onto real-world situations, was originally imagined for high-end applications and expert users. With the recent advent of consumer augmented reality, we investigate the technology’s potential role in the lives of everyday users in social settings. We worked with a group of older creative writers and explored through co-design how AR may play a role in their writing style and unique creative process.

Thesis:

From Monitoring to Engagement: Co-designing Future Technologies with Older Adults.

Monitoring technology solutions for older people’s independent living tends to treat them as passive recipients of technology to be observed by others. This thesis investigated older people’s perspectives, exploring how they might reimagine these technologies in their life and future, by involving them in co-design and qualitative research. Studies included older adults inventing their own Internet of Things with kits, writing fictional works about life with future technology, and trialling a collaborative “messaging kettle”. This thesis proposes a design approach that shifts the emphasis from perceived needs to bring to light the lived values, agency and aspirations of older people.

Publications: 

QUT ePrints

Orcid ID:

0000-0002-1337-6467.

Supervisors:

Margot, Alessandro, Paul and Laurie Buys.