PhD in Computing Science (University of Tech., Sydney), M.Phil (Electronic Arts) (Australian National University), Bachelor of Design Studies (University of Queensland)
Jen Seevinck teaches at the School of Design and conducts research as a chief investigator in the QUT Design Lab and leader in the QUT More-than-Human Futures group. She is an internationally recognised researcher and creative design practitioner, pioneering new understandings for audience experience with computer based systems. She has developed a multidisciplinary understanding of emergence theory and introduced this to the field of interaction design, further expanding understandings of user experience design beyond the traditional focus on usability and function - and in accordance with contemporary third wave approaches to Human Computer Interaction design. Her practice implements this understanding, as she creates emergent interactive art systems that seek to work in - and with - varied places, stakeholders and agents. In recent large-scale interactive artworks, she uses real time wind and water data, combined with audience movement and gesture, to create dynamic human/artefact interactions that support unique dialogues between the viewer and art object. She has a current ARC Discovery concerned with advocacy for a marginalised demographic (aged care community) through interactive art practice and research; similarly she works in citizen science for science engagement and environmental advocacy through research projects and artistic data visualisations in collaboration with partners e.g. CSIRO, QMIR, Metro Health South to engage the public with invasive species. She is a committee member for the Qld chapter of citizen science ACSA (2020 – current day). Seevinck has exhibited her interactive art at conferences and contemporary art galleries in Italy, USA, Beijing, Tokyo, and Australia, working in situ with diverse industry and community stakeholders - disability, children, scientists – to co-create inspiring, immersive and memorable interactive art experiences (see www.smArtnoise.net )
Wallangarra Seeing the White Gum, Artistic data visualisation of citizen science data on dying eucalypt forests, QUT Sphere (Seevinck, 2022)
Mozzie AR App teaches children about invasive species (Seevinck et al 2019)
Mirror Water installed at ACM Creativity Cognition, Venice. Interactive Artistic Data Visualisation (Seevinck 2022)
Dichroic Wade, ACM Computer Human Interaction Art.CHI, San Jose. Interactive Artistic Data Visualisation (Seevinck 2016)
Additional information
- Title
- Amplifying Voices from the Royal Commission into Aged Care
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- DP210100589
- Start year
- 2021
- Keywords
PhD, Principal Supervisor
Other supervisors: Professor Evonne Miller- Using Light in Time-Based Physical Generative Art to Facilitate Perceptual Experiences
MPhil, Principal Supervisor
Other supervisors: Associate Professor Jared Donovan - The Library of Happy Places: Co-design of Personalised Immersive Environments
MPhil, Principal Supervisor
Other supervisors: Dr Sue Cake - Creating Conversations
MPhil, Principal Supervisor
Other supervisors: Dr Heather McKinnon
- Makeway Lab: A Mobile Makerspace for Dialysis Patients (2022)
- More-than-Human Creative Practice: Approaches to Making Interactive and Digital Art as Enrichment for Wild Flying Foxes and Domesticated Dogs (2022)
- Seeking for Outliers: Artistic Exploration of Data Through Creative Practice (2020)
- Making Collaborative Data Physicalisations (2019)
- Media Architecture: Facilitating the Co-creation of Place (2016)