Featured Publications
Mitchell, J., Vella, K., Johnson, D., Peever, N., Wan Sze Cheng, V., Davenport, T., Burns, J., Hickie, I., Kyle, A., Hedley, B., & Johnson, B. (2017) MindMax: Using Videogames and Sport to Engage Young Men and Improve Wellbeing. 2nd Symposium Computing and Mental Health.
Tyack, April, Wyeth, Peta, Johnson, Daniel, Cairns, P, Mandryk, R L (2016) The appeal of MOBA games: What makes people start, stay, and stop Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp.313-325. [eprints.qut.edu.au/105319/]
Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Mcewan, Mitchell, Phillips, Cody, Smith, Simon, Lampe, C, Morris, D, Hourcade, J P (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp.5583-5594. [eprints.qut.edu.au/95776/]
Peever, Nicole, Johnson, Daniel, Gardner, John, Tan, C T, Walker, C, Cermak-Sassenrath, D (2012) Personality & video game genre preferences Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-3. [eprints.qut.edu.au/59976/]
Mcmahon, Nicole, Wyeth, Peta, Johnson, Daniel, Mueller, F, Isbister, K, Winckler, M, Bernhaupt, R (2012) Personality and player types in Fallout New Vegas Proceedings of the 4th International Conference on Fun and Games, pp.113-116. [eprints.qut.edu.au/54005/]
Sweetser, Penelope, Wyeth, Peta (2005) GameFlow : a model for evaluating player enjoyment in games Computers in Entertainment, 3 (3), pp.1-24. [eprints.qut.edu.au/41341/]
Johnson, Daniel, Wiles, Janet (2003) Effective affective user interface design in games Ergonomics, 46 (13/14), pp.1332-1345. [eprints.qut.edu.au/6693/]
2017
Vella, Kellie, Johnson, Daniel, Cheng, Vanessa, Davenport, Tracey, Mitchell, Jo, Klarkowski, Madison, Phillips, Cody (2019) A sense of belonging: Pokémon GO and social connectedness Games and Culture, 14 (6), pp.583-603. [eprints.qut.edu.au/109576/]
Fitz-Walter, Zachary, Johnson, Daniel, Wyeth, Peta, Tjondronegoro, Dian, Scott-Parker, Bridie (2017) Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience Computers in Human Behavior, 71, pp.586-595. [eprints.qut.edu.au/99668/]
Johnson, Daniel, Horton, Ella, Mulcahy, Rory, Foth, Marcus (2017) Gamification and serious games within the domain of domestic energy consumption: A systematic review Renewable and Sustainable Energy Reviews, 73, pp.249-264. [eprints.qut.edu.au/102987/]
Steinberger, Fabius, Schroeter, Ronald, Foth, Marcus, Johnson, Daniel, Lampe, C, Schraefel, M (2017) Designing gamified applications that make safe driving more engaging Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp.2826-2839. [eprints.qut.edu.au/102978/]
Sweetser, Penny, Johnson, Daniel, Wyeth, Peta, Anwar, Aiman, Meng, Yan, Ozdowska, Anne (2017) GameFlow in different game genres and platforms Computers in Entertainment, 15 (3), pp.Article number: 1 1-24. [eprints.qut.edu.au/105857/]
Sweetser, Penny, Johnson, Daniel, Wyeth, Peta, Anwar, Aiman, Meng, Yan, Ozdowska, Anne (2017) GameFlow in different game genres and platforms Computers in Entertainment, 15 (3), pp.Article number: 1 1-24. [eprints.qut.edu.au/105857/]
Mitchell, J., Vella, K., Johnson, D., Peever, N., Wan Sze Cheng, V., Davenport, T., Burns, J., Hickie, I., Kyle, A., Hedley, B., & Johnson, B. (2017) MindMax: Using Videogames and Sport to Engage Young Men and Improve Wellbeing. 2nd Symposium Computing and Mental Health.
2016
Vella, Kellie, Klarkowski, Madison, Johnson, Daniel, Hides, Leanne, Wyeth, Peta, Foth, M (2016) The social context of video game play: Challenges and strategies Proceedings of the 2016 ACM Conference on Designing Interactive Systems, pp.761-772. [eprints.qut.edu.au/96726/]
Vella, Kellie, Johnson, Daniel, Mitchell, Joanne, Johnson, D, vanden Abeele, V (2016) Playing support: Social connectedness amongst male videogame players. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.343-350. [eprints.qut.edu.au/107117/]
Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Phillips, Cody, Smith, Simon, Lampe, C, Morris, D, Hourcade, J P (2016) Psychophysiology of challenge in play: EDA and self-reported arousal Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp.1930-1936. [eprints.qut.edu.au/105321/]
Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Mcewan, Mitchell, Phillips, Cody, Smith, Simon, Lampe, C, Morris, D, Hourcade, J P (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp.5583-5594. [eprints.qut.edu.au/95776/]
Tyack, April, Wyeth, Peta, Johnson, Daniel, Cairns, P, Mandryk, R L (2016) The appeal of MOBA games: What makes people start, stay, and stop Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp.313-325. [eprints.qut.edu.au/105319/]
Horton, Ella, Johnson, Daniel, Mitchell, Jo (2016) Finding and building connections: Moving beyond skill- based matchmaking in videogames Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia (OZCHI), (60213), pp.656-658. [eprints.qut.edu.au/105151/]
Harman, Joel, Brown, Ross, Johnson, Daniel, Parker, C (2016) The role of immersion during situated memory recall within virtual worlds Proceedings of the 28th Australian Computer-Human Interaction Conference (OzCHI 2016), pp.1-10. [eprints.qut.edu.au/105152/]
Fitz-Walter, Zachary, O'Donoghue, Sean, Baldi, Benedetta Frida, Hogan, Jim, Johnson, Daniel, Brereton, Margot (2016) Using videogames to improve molecular graphics tools Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia (OZCHI), (60213), pp.646-648. [eprints.qut.edu.au/105149/]
Johnson, Daniel, Gardner, John, Sweetser, Penny (2016) Motivations for videogame play: Predictors of time spent playing Computers in Human Behavior, 63, pp.805-812. [eprints.qut.edu.au/105951/]
Pocuca, Nina, Hides, Leanne, Zelenko, Oksana, Quek, Lake-Hui, Stoyanov, Stoyan, Tulloch, Kristen, Johnson, Daniel, Tjondronegoro, Dian, Kavanagh, David (2016) Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people Computers in Human Behavior, 54, pp.207-214. [eprints.qut.edu.au/90415/]
Hutson, Holly, Johnson, Daniel, Chua, Xin-Yi, Hogan, Jim, Brereton, Margot, Rittenbruch, Markus, Baldi, Benedetta Frida, O'Donoghue, Sean, Johnson, D, vanden Abeele, V (2016) Can videogame players inform better scientific visualization? Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.181-187. [eprints.qut.edu.au/102397/]
Hall, Josh, Wyeth, Peta, Johnson, Daniel, Ma, M, Marsh, T, Hauge, J B, Goebel, S, Oliveira, M F (2016) Creating authentic experiences within a serious game context: Evaluation of engagement and learning Serious Games: Second Joint International Conference, JCSG 2016 Proceedings [Lecture Notes in Computer Science, Volume 9894], pp.55-66. [eprints.qut.edu.au/105320/]
Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, Cairns, P, Mandryk, R L (2016) Crowd-pleaser: Player perspectives of multiplayer dynamic difficulty adjustment in video games Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp.326-337. [eprints.qut.edu.au/105167/]
Abeele, Vero Vanden, Nacke, Lennart, Mekler, Elisa, Johnson, Daniel, Johnson, D, vanden Abeele, V (2016) Design and preliminary validation of the player experience inventory Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.335-341. [eprints.qut.edu.au/105318/]
Johnson, Daniel, Deterding, Christoph, Kuhn, Kerri-Ann, Staneva, Aleksandra, Stoyanov, Stoyan, Hides, Leanne (2016) Gamification for health and wellbeing: A systematic review of the literature Internet Interventions, 6, pp.89-106. [eprints.qut.edu.au/102951/]
Vella, Kellie, Johnson, Daniel, Mitchell, Joanne, Johnson, D, vanden Abeele, V (2016) Playing support: Social connectedness amongst male videogame players Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.343-350. [eprints.qut.edu.au/107117/]
Vella, Kellie, Klarkowski, Madison, Johnson, Daniel, Hides, Leanne, Wyeth, Peta, Foth, M (2016) The social context of video game play: Challenges and strategies Proceedings of the 2016 ACM Conference on Designing Interactive Systems, pp.761-772. [eprints.qut.edu.au/96726/]
2015
Vella, Kellie, Johnson, Daniel, Hides, Leanne, Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (2015) Indicators of wellbeing in recreational video game players Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.613-617. [eprints.qut.edu.au/91635/]
Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Smith, Simon, Phillips, Cody, Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (2015) Operationalising and measuring flow in video games Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.114-118. [eprints.qut.edu.au/94733/]
McMahon, Nicole, Wyeth, Peta, Johnson, Daniel, Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (2015) Engaging in videogame play: An activity-centric analysis of the player experience Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.101-108. [eprints.qut.edu.au/92125/]
Phillips, Cody, Johnson, Daniel, Wyeth, Peta, Hides, Leanne, Klarkowski, Madison, Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (2015) Redefining videogame reward types Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.83-91. [eprints.qut.edu.au/94845/]
Lee, Christopher, Wyeth, Peta, Johnson, Daniel, Hall, Josh, Mandryk, R L, Johnson, D (2015) Flow during individual and co-operative gameplay Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.103-107. [eprints.qut.edu.au/94824/]
McMahon, Nicole, Wyeth, Peta, Johnson, Daniel, Mandryk, R L, Johnson, D (2015) From challenges to activities: Categories of play in videogames Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.637-642. [eprints.qut.edu.au/92123/]
Wyeth, Peta, Brereton, Margot, Roe, Paul, Morrison, Ann, Rogers, Yvonne, Soro, Alessandro, Johnson, Daniel, Mandryk, R L, Johnson, D (2015) The internet of playful things Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.821-826. [eprints.qut.edu.au/95176/]
Marshall, Joe, Linehan, Conor, Loesche, Frank, Johnson, Daniel, Martelli, Bruno, Mandryk, R L, Johnson, D (2015) Grand Push Auto: A car based exertion game Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.631-636. [eprints.qut.edu.au/94701/]
Johnson, Daniel, Nacke, Lennart, Wyeth, Peta, Woo, W, Inkpen, K (2015) All about that base : differing player experiences in video game genres and the unique case of MOBA games Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp.2265-2274. [eprints.qut.edu.au/82070/]
Johnson, Daniel, Wyeth, Peta, Clark, Madison, Watling, Christopher, Cockburn, A, McGrenere, J (2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp.3721-3730. [eprints.qut.edu.au/94700/]
McMahon, Nicole, Wyeth, Peta, Johnson, Daniel, Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (2015) Engaging in videogame play: An activity-centric analysis of the player experience Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.101-108. [eprints.qut.edu.au/92125/]
Schroeter, Ronald, Oxtoby, Jim, Johnson, Daniel, Steinberger, Fabius, Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (2015) Exploring boredom proneness as a predictor of mobile phone use in the car Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.465-473. [eprints.qut.edu.au/89351/]
Vella, Kellie, Johnson, Daniel, Hides, Leanne, Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (2015) Indicators of wellbeing in recreational video game players Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.613-617. [eprints.qut.edu.au/91635/]
Vella, Kellie, Johnson, Daniel, Hides, Leanne, Mandryk, R L, Johnson, D (2015) Playing alone, playing with others: Differences in player experience and indicators of wellbeing Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.3-12. [eprints.qut.edu.au/91607/]
Steinberger, Fabius, Schroeter, Ronald, Lindner, Verena, Fitz-Walter, Zachary, Hall, Joshua, Johnson, Daniel, Burnett, G (2015) Zombies on the road: A holistic design approach to balancing gamification and safe driving Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp.320-327. [eprints.qut.edu.au/84799/]
2014
Mcewan, Mitchell, Blackler, Alethea, Johnson, Daniel, Wyeth, Peta, Nacke, L E, Graham, T C N (2014) Natural mapping and intuitive interaction in videogames Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.191-200. [eprints.qut.edu.au/80811/]
Jones, Christian, Scholes, Laura, Johnson, Daniel, Katsikitis, Mary, Carras, Michelle (2014) Gaming well: Links between videogames and flourishing mental health Frontiers in Psychology, 5, pp.Article number: 260 1-8. [eprints.qut.edu.au/82539/]
Schroeter, Ronald, Oxtoby, Jim, Johnson, Daniel, Wu, Y, Iqbal, S, Miller, E (2014) AR and gamification concepts to reduce driver boredom and risk taking behaviours Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp.244-251. [eprints.qut.edu.au/76134/]
Johnson, Daniel, Wyeth, Peta, Sweetser, Penny, Cooper, C L, Huppert, F A (2014) Creating good lives through computer games Wellbeing: A complete reference guide, Volume VI: Interventions and policies to enhance wellbeing, pp.485-510. [eprints.qut.edu.au/82359/]
Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, Pisan, Y, Marsh, T, Sgouros, N M (2014) Design for creative activity : a framework for analyzing the creative potential of computer games Entertainment Computing - ICEC 2014: 13th International Conference, ICEC 2014, Proceedings [Lecture Notes in Computer Science, Volume 8770], pp.19-26. [eprints.qut.edu.au/78650/]
Wyeth, Peta, Hall, Joshua, Johnson, Daniel, Pisan, Y, Marsh, T, Sgouros, N M (2014) Designing a digital experience for young children with developmental disabilities Entertainment Computing - ICEC 2014: 13th International Conference, ICEC 2014, Proceedings [Lecture Notes in Computer Science, Volume 8770], pp.139-146. [eprints.qut.edu.au/82422/]
Johnson, Daniel, Watling, Christopher, Gardner, John, Nacke, Lennart, Nacke, L E, Graham, T C N (2014) The edge of glory: the relationship between metacritic scores and player experience Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.141-150. [eprints.qut.edu.au/82540/]
Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, Jones, M, Schmidt, A, Palanque, P, Grossman, T (2014) The effect of multiplayer dynamic difficulty adjustment on the player experience of video games CHI '14 Extended Abstracts on Human Factors in Computing Systems, pp.1489-1494. [eprints.qut.edu.au/72131/]
Fitz-Walter, Zac, Wyeth, Peta, Tjondronegoro, Dian, Johnson, Daniel, Nacke, L E, Graham, T C N (2014) Exploring the effect of achievements on students attending university orientation Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.87-96. [eprints.qut.edu.au/76480/]
Hall, Josh, Wyeth, Peta, Johnson, Daniel, Nacke, L E, Graham, T C N (2014) Instructional objectives to core-gameplay : a serious game design technique Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.121-130. [eprints.qut.edu.au/82421/]
Mirza-Babaei, Pejman, Gale, Nathan, Costa, Joao, Nacke, Lennart, Johnson, Daniel, Nacke, L E, Graham, T C N (2014) Understanding expectations with multiple controllers in an augmented reality videogame Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.201-206. [eprints.qut.edu.au/82542/]
Jones, Christian, Scholes, Laura, Johnson, Daniel, Katsikitis, Mary, Carras, Michelle, Sim, G, Read, J, Horton, M, Fitton, D (2014) Videogames: Dispelling myths and tabloid headlines that videogames are bad Proceedings of the 28th International BCS Human Computer Interaction Conference (HCI 2014), pp.52-61. [eprints.qut.edu.au/82544/]
2013
Sweetser, Penny, Wyeth, Peta, McMahon, Nicole, Johnson, Daniel, Smith, R, Ahmadi, S, Bertozzi, E (2013) Female game developers wanted low pay, long hours, inflexible work environments Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, pp.243-249. [eprints.qut.edu.au/67172/]
Bilandzic, Mark, Johnson, Daniel (2013) Hybrid placemaking in the library : designing digital technology to enhance users’ on-site experience Journal of the Australian Library and Information Association, 62 (4), pp.258-271. [eprints.qut.edu.au/62062/]
Phillips, Cody, Johnson, Daniel, Wyeth, Peta, Nacke, L E, Randall, N, Harrigan, K (2013) Videogame reward types Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications, pp.103-106. [eprints.qut.edu.au/65011/]
Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, Smith, R, Ahmadi, S, Bertozzi, E (2013) Does activity in computer game play have an impact on creative behavior? Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, pp.77-84. [eprints.qut.edu.au/63624/]
Johnson, Daniel, Wyeth, Peta, Sweetser, Penny, Smith, R, Ahmadi, S, Bertozzi, E (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, pp.85-88. [eprints.qut.edu.au/63601/]
Poppe, Erik, Recker, Jan Christof, Johnson, Daniel, Brown, Ross, Oppl, S, Nolte, A, Prilla, M, Rittgen, P (2013) Using natural user interfaces for collaborative process modelling in virtual environments Proceedings of the Workshop on Models and their Role in Collaboration, MoRoCo 2013 (CEUR Workshop Proceedings, Volume 1037), pp.65-67. [eprints.qut.edu.au/62035/]
Poppe, Erik, Brown, Ross, Recker, Jan, Johnson, Daniel, Grossmann, G, Ferrarotti, F (2013) Improving remote collaborative process modelling using embodiment in 3D virtual environments Conceptual Modelling 2013: Proceedings of the Ninth Asia-Pacific Conference on Conceptual Modelling [Conferences in Research and Practice in Information Technology, Volume 143], pp.51-60. [eprints.qut.edu.au/54174/]
Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, Sweetser, Penny, Smith, R, Ahmadi, S, Bertozzi, E (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, pp.16-19. [eprints.qut.edu.au/65156/]
Wyeth, Peta, Johnson, Daniel, Ziviani, Jenny, McCrea, C, Hjorth, L, Greuter, S, Mueller, F, Richards, D (2013) Activity, motivation and games for young children Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, pp.1-3. [eprints.qut.edu.au/67072/]
Mcmahon, Nicole, Wyeth, Peta, Johnson, Daniel, McCrea, C, Hjorth, L, Greuter, S, Mueller, F, Richards, D (2013) Exploring the role of activity in genre Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, pp.1-3. [eprints.qut.edu.au/65062/]
Abeele, Vero Vanden, De Schutter, Bob, Gajadhar, Brian, Johnson, Daniel, Geurts, Luc, Aarseth, E, Yannakakis, G N (2013) More naturalness, less control: The effect of natural mapping on the co-located player experience Proceedings of the 8th International Conference on the Foundations of Digital Games, pp.174-182. [eprints.qut.edu.au/63603/]
Ziviani, Jenny, Poulsen, Anne, King, Gillian, Johnson, Daniel (2013) Motivation and paediatric interventions: Is it a predisposition, a mechanism for change, or an outcome? Developmental Medicine and Child Neurology, 55 (10), pp.965-966. [eprints.qut.edu.au/105322/]
Vella, Kellie, Johnson, Daniel, Hides, Leanne, Nacke, L E, Randall, N, Harrigan, K (2013) Positively playful : when videogames lead to player wellbeing Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications, pp.99-102. [eprints.qut.edu.au/63627/]
Elton, Eddy, Johnson, Daniel, Nicolle, Colette, Clift, Laurence (2013) Supporting the development of inclusive products : the effects of everyday ambient illumination levels and contrast on older adults' near visual acuity Ergonomics, 56 (5), pp.803-817. [eprints.qut.edu.au/59979/]
Conroy, David, Wyeth, Peta, Johnson, Daniel, McCrea, C, Hjorth, L, Greuter, S, Mueller, F, Richards, D (2013) Understanding player threat responses in FPS games Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, pp.1-3. [eprints.qut.edu.au/64877/]
2012
Mcmahon, Nicole, Wyeth, Peta, Johnson, Daniel, Mueller, F, Isbister, K, Winckler, M, Bernhaupt, R (2012) Personality and player types in Fallout New Vegas Proceedings of the 4th International Conference on Fun and Games, pp.113-116. [eprints.qut.edu.au/54005/]
Sweetser, Penny, Johnson, Daniel, Ozdowska, Anne, Wyeth, Peta (2012) Active versus passive screen time for young children Australasian Journal of Early Childhood, 37 (4), pp.94-98. [eprints.qut.edu.au/56494/]
Sweetser, Penny, Johnson, Daniel, Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics Journal of Creative Technologies, 2012 (3), pp.1-16. [eprints.qut.edu.au/58216/]
Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, Conroy, David, Malaka, R, Masuch, M, Herrlich, M (2012) A method for measuring the creative potential of computer games Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Proceedings [Lecture Notes in Computer Science, Volume 7522], pp.270-283. [eprints.qut.edu.au/54189/]
Tenneti, Raji, Johnson, Daniel, Goldenberg, Liz, Parker, Richard, Huppert, Felicia (2012) Towards a capabilities database to inform inclusive design : Experimental investigation of effective survey-based predictors of human-product interaction Applied Ergonomics, 43 (4), pp.713-726. [eprints.qut.edu.au/59975/]
Poppe, Erik, Brown, Ross, Recker, Jan, Johnson, Daniel, Sourin, A, Kuijper, A (2012) Evaluation of an Augmented Reality Collaborative Process Modelling System Proceedings of the 2012 International Conference on Cyberworlds, pp.77-84. [eprints.qut.edu.au/50843/]
Wyeth, Peta, Johnson, Daniel, Sweetser, Penny, Mueller, F, Isbister, K, Winckler, M, Bernhaupt, R (2012) Conceptualising, operationalising and measuring the player experience in videogames Extended Proceedings of the 4th International Conference on Fun and Games, pp.90-93. [eprints.qut.edu.au/59055/]
Vella, Kellie, Johnson, Daniel, Tan, C T, Walker, C, Cermak-Sassenrath, D (2012) Flourishing and video games Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-3. [eprints.qut.edu.au/54516/]
Sweetser, Penny, Johnson, Daniel, Wyeth, Peta, Ozdowska, Anne, Tan, C T, Walker, C, Cermak-Sassenrath, D (2012) GameFlow heuristics for designing and evaluating real-time strategy games Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-10. [eprints.qut.edu.au/58220/]
Peever, Nicole, Johnson, Daniel, Gardner, John, Tan, C T, Walker, C, Cermak-Sassenrath, D (2012) Personality & video game genre preferences Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-3. [eprints.qut.edu.au/59976/]
Johnson, Daniel, Wyeth, Peta, Sweetser, Penny, Gardner, John, Mueller, F, Isbister, K, Winckler, M, Bernhaupt, R (2012) Personality, genre and videogame play experience Proceedings of the 4th International Conference on Fun and Games, pp.117-120. [eprints.qut.edu.au/54003/]
Ford, Matthew, Wyeth, Peta, Johnson, Daniel, Chua, C, Vasa, R, Huang, W, Farrell, V, Farrell, G, Woodward, C (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), pp.146-149. [eprints.qut.edu.au/57596/]
Conroy, David, Wyeth, Peta, Johnson, Daniel, Malaka, R, Masuch, M, Herrlich, M (2012) Spotting the difference : identifying player opponent preferences in FPS games Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Proceedings [Lecture Notes in Computer Science, Volume 7522], pp.114-121. [eprints.qut.edu.au/59053/]
McEwan, Mitchell, Johnson, Daniel, Wyeth, Peta, Blackler, Alethea, Tan, C T, Walker, C, Cermak-Sassenrath, D (2012) Videogame control device impact on the play experience Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-3. [eprints.qut.edu.au/54205/]
2011
Poppe, Erik, Brown, Ross, Johnson, Daniel, Recker, Jan, Ludwig, H, Reijers, H (2011) A prototype augmented reality collaborative process modelling tool Proceedings of the Demo Track of the Ninth Conference on Business Process Management 2011, pp.1-5. [eprints.qut.edu.au/42378/]
Johnson, Daniel, Huppert, Felicia, Aghajan, H, Gottfried, B (2011) Information communication technology as a means of enhancing the well-being of older people Behaviour Monitoring and Interpretation - BMI - Well-Being [Volume 9: Ambient Intelligence and Smart Environments], pp.11-25. [eprints.qut.edu.au/80674/]
Conroy, David, Wyeth, Peta, Johnson, Daniel, Romao, T, Inami, M, Correia, N (2011) Modeling player-like behavior for game AI design Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, pp.1-8. [eprints.qut.edu.au/105341/]
2010
Johnson, Daniel, Clarkson, John, Huppert, Felicia (2010) Capability measurement for Inclusive Design Journal of Engineering Design, 21 (2-3), pp.275-288. [eprints.qut.edu.au/28623/]
Huppert, Felicia, Johnson, Daniel (2010) A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being Journal of Positive Psychology, 5 (4), pp.264-274. [eprints.qut.edu.au/42815/]
Conroy, David, Wyeth, Peta, Thomassen, A (2010) Building better bad guys: A new framework for game AI design Proceedings of the 7th Australian Conference on Interactive Entertainment, pp.1-3. [eprints.qut.edu.au/80624/]