Featured Publications
Mitchell, J., Vella, K., Johnson, D., Peever, N., Wan Sze Cheng, V., Davenport, T., Burns, J., Hickie, I., Kyle, A., Hedley, B., & Johnson, B. (2017) MindMax: Using Videogames and Sport to Engage Young Men and Improve Wellbeing. 2nd Symposium Computing and Mental Health.
Tyack, April, Wyeth, Peta, Johnson, Daniel (2016) The appeal of MOBA games: What makes people start, stay, and stop. In Cairns, P, Mandryk, R L (Eds.), Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp.313-325. [eprints.qut.edu.au/105319/]
Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Mcewan, Mitchell, Phillips, Cody, Smith, Simon (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation. In Lampe, C, Morris, D, Hourcade, J P (Eds.), Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp.5583-5594. [eprints.qut.edu.au/95776/]
Peever, Nicole, Johnson, Daniel, Gardner, John (2012) Personality & video game genre preferences. In Tan, C T, Walker, C, Cermak-Sassenrath, D (Eds.), Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-3. [eprints.qut.edu.au/59976/]
Mcmahon, Nicole, Wyeth, Peta, Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Mueller, F, Isbister, K, Winckler, M, Bernhaupt, R (Eds.), Proceedings of the 4th International Conference on Fun and Games, pp.113-116. [eprints.qut.edu.au/54005/]
Sweetser, Penelope, Wyeth, Peta (2005) GameFlow : a model for evaluating player enjoyment in games. Computers in Entertainment, 3 (3), pp.1-24. [eprints.qut.edu.au/41341/]
Johnson, Daniel, Wiles, Janet (2003) Effective affective user interface design in games. Ergonomics, 46 (13/14), pp.1332-1345. [eprints.qut.edu.au/6693/]
2017
Vella, Kellie, Johnson, Daniel, Cheng, Vanessa, Davenport, Tracey, Mitchell, Jo, Klarkowski, Madison, Phillips, Cody (2019) A sense of belonging: Pokémon GO and social connectedness. Games and Culture, 14 (6), pp.583-603. [eprints.qut.edu.au/109576/]
Fitz-Walter, Zachary, Johnson, Daniel, Wyeth, Peta, Tjondronegoro, Dian, Scott-Parker, Bridie (2017) Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. Computers in Human Behavior, 71, pp.586-595. [eprints.qut.edu.au/99668/]
Johnson, Daniel, Horton, Ella, Mulcahy, Rory, Foth, Marcus (2017) Gamification and serious games within the domain of domestic energy consumption: A systematic review. Renewable and Sustainable Energy Reviews, 73, pp.249-264. [eprints.qut.edu.au/102987/]
Steinberger, Fabius, Schroeter, Ronald, Foth, Marcus, Johnson, Daniel (2017) Designing gamified applications that make safe driving more engaging. In Lampe, C, Schraefel, M (Eds.), Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp.2826-2839. [eprints.qut.edu.au/102978/]
Sweetser, Penny, Johnson, Daniel, Wyeth, Peta, Anwar, Aiman, Meng, Yan, Ozdowska, Anne (2017) GameFlow in different game genres and platforms. Computers in Entertainment, 15 (3), pp.Article number: 1 1-24. [eprints.qut.edu.au/105857/]
Sweetser, Penny, Johnson, Daniel, Wyeth, Peta, Anwar, Aiman, Meng, Yan, Ozdowska, Anne (2017) GameFlow in different game genres and platforms. Computers in Entertainment, 15 (3), pp.Article number: 1 1-24. [eprints.qut.edu.au/105857/]
Mitchell, J., Vella, K., Johnson, D., Peever, N., Wan Sze Cheng, V., Davenport, T., Burns, J., Hickie, I., Kyle, A., Hedley, B., & Johnson, B. (2017) MindMax: Using Videogames and Sport to Engage Young Men and Improve Wellbeing. 2nd Symposium Computing and Mental Health.
2016
Vella, Kellie, Klarkowski, Madison, Johnson, Daniel, Hides, Leanne, Wyeth, Peta (2016) The social context of video game play: Challenges and strategies. In Foth, M (Ed.), Proceedings of the 2016 ACM Conference on Designing Interactive Systems, pp.761-772. [eprints.qut.edu.au/96726/]
Vella, Kellie, Johnson, Daniel, Mitchell, Joanne (2016) Playing support: Social connectedness amongst male videogame players.. In Johnson, D, vanden Abeele, V (Eds.), Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.343-350. [eprints.qut.edu.au/107117/]
Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Phillips, Cody, Smith, Simon (2016) Psychophysiology of challenge in play: EDA and self-reported arousal. In Lampe, C, Morris, D, Hourcade, J P (Eds.), Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp.1930-1936. [eprints.qut.edu.au/105321/]
Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Mcewan, Mitchell, Phillips, Cody, Smith, Simon (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation. In Lampe, C, Morris, D, Hourcade, J P (Eds.), Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp.5583-5594. [eprints.qut.edu.au/95776/]
Tyack, April, Wyeth, Peta, Johnson, Daniel (2016) The appeal of MOBA games: What makes people start, stay, and stop. In Cairns, P, Mandryk, R L (Eds.), Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp.313-325. [eprints.qut.edu.au/105319/]
Horton, Ella, Johnson, Daniel, Mitchell, Jo (2016) Finding and building connections: Moving beyond skill- based matchmaking in videogames. Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia (OZCHI), (60213), pp.656-658. [eprints.qut.edu.au/105151/]
Harman, Joel, Brown, Ross, Johnson, Daniel (2016) The role of immersion during situated memory recall within virtual worlds. In Parker, C (Ed.), Proceedings of the 28th Australian Computer-Human Interaction Conference (OzCHI 2016), pp.1-10. [eprints.qut.edu.au/105152/]
Fitz-Walter, Zachary, O'Donoghue, Sean, Baldi, Benedetta Frida, Hogan, Jim, Johnson, Daniel, Brereton, Margot (2016) Using videogames to improve molecular graphics tools. Conference of the Computer-Human Interaction Special Interest Group (CHISIG) of Australia (OZCHI), (60213), pp.646-648. [eprints.qut.edu.au/105149/]
Johnson, Daniel, Gardner, John, Sweetser, Penny (2016) Motivations for videogame play: Predictors of time spent playing. Computers in Human Behavior, 63, pp.805-812. [eprints.qut.edu.au/105951/]
Pocuca, Nina, Hides, Leanne, Zelenko, Oksana, Quek, Lake-Hui, Stoyanov, Stoyan, Tulloch, Kristen, Johnson, Daniel, Tjondronegoro, Dian, Kavanagh, David (2016) Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people. Computers in Human Behavior, 54, pp.207-214. [eprints.qut.edu.au/90415/]
Hutson, Holly, Johnson, Daniel, Chua, Xin-Yi, Hogan, Jim, Brereton, Margot, Rittenbruch, Markus, Baldi, Benedetta Frida, O'Donoghue, Sean (2016) Can videogame players inform better scientific visualization?. In Johnson, D, vanden Abeele, V (Eds.), Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.181-187. [eprints.qut.edu.au/102397/]
Hall, Josh, Wyeth, Peta, Johnson, Daniel (2016) Creating authentic experiences within a serious game context: Evaluation of engagement and learning. In Ma, M, Marsh, T, Hauge, J B, Goebel, S, Oliveira, M F (Eds.), Serious Games: Second Joint International Conference, JCSG 2016 Proceedings [Lecture Notes in Computer Science, Volume 9894], pp.55-66. [eprints.qut.edu.au/105320/]
Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta (2016) Crowd-pleaser: Player perspectives of multiplayer dynamic difficulty adjustment in video games. In Cairns, P, Mandryk, R L (Eds.), Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp.326-337. [eprints.qut.edu.au/105167/]
Abeele, Vero Vanden, Nacke, Lennart, Mekler, Elisa, Johnson, Daniel (2016) Design and preliminary validation of the player experience inventory. In Johnson, D, vanden Abeele, V (Eds.), Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.335-341. [eprints.qut.edu.au/105318/]
Johnson, Daniel, Deterding, Christoph, Kuhn, Kerri-Ann, Staneva, Aleksandra, Stoyanov, Stoyan, Hides, Leanne (2016) Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions, 6, pp.89-106. [eprints.qut.edu.au/102951/]
Vella, Kellie, Johnson, Daniel, Mitchell, Joanne (2016) Playing support: Social connectedness amongst male videogame players. In Johnson, D, vanden Abeele, V (Eds.), Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp.343-350. [eprints.qut.edu.au/107117/]
Vella, Kellie, Klarkowski, Madison, Johnson, Daniel, Hides, Leanne, Wyeth, Peta (2016) The social context of video game play: Challenges and strategies. In Foth, M (Ed.), Proceedings of the 2016 ACM Conference on Designing Interactive Systems, pp.761-772. [eprints.qut.edu.au/96726/]
2015
Vella, Kellie, Johnson, Daniel, Hides, Leanne (2015) Indicators of wellbeing in recreational video game players. In Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (Eds.), Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.613-617. [eprints.qut.edu.au/91635/]
Klarkowski, Madison, Johnson, Daniel, Wyeth, Peta, Smith, Simon, Phillips, Cody (2015) Operationalising and measuring flow in video games. In Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (Eds.), Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.114-118. [eprints.qut.edu.au/94733/]
McMahon, Nicole, Wyeth, Peta, Johnson, Daniel (2015) Engaging in videogame play: An activity-centric analysis of the player experience. In Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (Eds.), Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.101-108. [eprints.qut.edu.au/92125/]
Phillips, Cody, Johnson, Daniel, Wyeth, Peta, Hides, Leanne, Klarkowski, Madison (2015) Redefining videogame reward types. In Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (Eds.), Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.83-91. [eprints.qut.edu.au/94845/]
Lee, Christopher, Wyeth, Peta, Johnson, Daniel, Hall, Josh (2015) Flow during individual and co-operative gameplay. In Mandryk, R L, Johnson, D (Eds.), Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.103-107. [eprints.qut.edu.au/94824/]
McMahon, Nicole, Wyeth, Peta, Johnson, Daniel (2015) From challenges to activities: Categories of play in videogames. In Mandryk, R L, Johnson, D (Eds.), Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.637-642. [eprints.qut.edu.au/92123/]
Wyeth, Peta, Brereton, Margot, Roe, Paul, Morrison, Ann, Rogers, Yvonne, Soro, Alessandro, Johnson, Daniel (2015) The internet of playful things. In Mandryk, R L, Johnson, D (Eds.), Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.821-826. [eprints.qut.edu.au/95176/]
Marshall, Joe, Linehan, Conor, Loesche, Frank, Johnson, Daniel, Martelli, Bruno (2015) Grand Push Auto: A car based exertion game. In Mandryk, R L, Johnson, D (Eds.), Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.631-636. [eprints.qut.edu.au/94701/]
Johnson, Daniel, Nacke, Lennart, Wyeth, Peta (2015) All about that base : differing player experiences in video game genres and the unique case of MOBA games. In Woo, W, Inkpen, K (Eds.), Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp.2265-2274. [eprints.qut.edu.au/82070/]
Johnson, Daniel, Wyeth, Peta, Clark, Madison, Watling, Christopher (2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play. In Cockburn, A, McGrenere, J (Eds.), Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp.3721-3730. [eprints.qut.edu.au/94700/]
McMahon, Nicole, Wyeth, Peta, Johnson, Daniel (2015) Engaging in videogame play: An activity-centric analysis of the player experience. In Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (Eds.), Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.101-108. [eprints.qut.edu.au/92125/]
Schroeter, Ronald, Oxtoby, Jim, Johnson, Daniel, Steinberger, Fabius (2015) Exploring boredom proneness as a predictor of mobile phone use in the car. In Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (Eds.), Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.465-473. [eprints.qut.edu.au/89351/]
Vella, Kellie, Johnson, Daniel, Hides, Leanne (2015) Indicators of wellbeing in recreational video game players. In Gibbs, M, Smith, W, Carter, M, Vetere, F, Ploderer, B (Eds.), Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp.613-617. [eprints.qut.edu.au/91635/]
Vella, Kellie, Johnson, Daniel, Hides, Leanne (2015) Playing alone, playing with others: Differences in player experience and indicators of wellbeing. In Mandryk, R L, Johnson, D (Eds.), Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp.3-12. [eprints.qut.edu.au/91607/]
Steinberger, Fabius, Schroeter, Ronald, Lindner, Verena, Fitz-Walter, Zachary, Hall, Joshua, Johnson, Daniel (2015) Zombies on the road: A holistic design approach to balancing gamification and safe driving. In Burnett, G (Ed.), Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp.320-327. [eprints.qut.edu.au/84799/]
2014
Mcewan, Mitchell, Blackler, Alethea, Johnson, Daniel, Wyeth, Peta (2014) Natural mapping and intuitive interaction in videogames. In Nacke, L E, Graham, T C N (Eds.), Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.191-200. [eprints.qut.edu.au/80811/]
Jones, Christian, Scholes, Laura, Johnson, Daniel, Katsikitis, Mary, Carras, Michelle (2014) Gaming well: Links between videogames and flourishing mental health. Frontiers in Psychology, 5, pp.Article number: 260 1-8. [eprints.qut.edu.au/82539/]
Schroeter, Ronald, Oxtoby, Jim, Johnson, Daniel (2014) AR and gamification concepts to reduce driver boredom and risk taking behaviours. In Wu, Y, Iqbal, S, Miller, E (Eds.), Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp.244-251. [eprints.qut.edu.au/76134/]
Johnson, Daniel, Wyeth, Peta, Sweetser, Penny (2014) Creating good lives through computer games. In Cooper, C L, Huppert, F A (Eds.), Wellbeing: A complete reference guide, Volume VI: Interventions and policies to enhance wellbeing, pp.485-510. [eprints.qut.edu.au/82359/]
Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel (2014) Design for creative activity : a framework for analyzing the creative potential of computer games. In Pisan, Y, Marsh, T, Sgouros, N M (Eds.), Entertainment Computing - ICEC 2014: 13th International Conference, ICEC 2014, Proceedings [Lecture Notes in Computer Science, Volume 8770], pp.19-26. [eprints.qut.edu.au/78650/]
Wyeth, Peta, Hall, Joshua, Johnson, Daniel (2014) Designing a digital experience for young children with developmental disabilities. In Pisan, Y, Marsh, T, Sgouros, N M (Eds.), Entertainment Computing - ICEC 2014: 13th International Conference, ICEC 2014, Proceedings [Lecture Notes in Computer Science, Volume 8770], pp.139-146. [eprints.qut.edu.au/82422/]
Johnson, Daniel, Watling, Christopher, Gardner, John, Nacke, Lennart (2014) The edge of glory: the relationship between metacritic scores and player experience. In Nacke, L E, Graham, T C N (Eds.), Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.141-150. [eprints.qut.edu.au/82540/]
Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta (2014) The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. In Jones, M, Schmidt, A, Palanque, P, Grossman, T (Eds.), CHI '14 Extended Abstracts on Human Factors in Computing Systems, pp.1489-1494. [eprints.qut.edu.au/72131/]
Fitz-Walter, Zac, Wyeth, Peta, Tjondronegoro, Dian, Johnson, Daniel (2014) Exploring the effect of achievements on students attending university orientation. In Nacke, L E, Graham, T C N (Eds.), Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.87-96. [eprints.qut.edu.au/76480/]
Hall, Josh, Wyeth, Peta, Johnson, Daniel (2014) Instructional objectives to core-gameplay : a serious game design technique. In Nacke, L E, Graham, T C N (Eds.), Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.121-130. [eprints.qut.edu.au/82421/]
Mirza-Babaei, Pejman, Gale, Nathan, Costa, Joao, Nacke, Lennart, Johnson, Daniel (2014) Understanding expectations with multiple controllers in an augmented reality videogame. In Nacke, L E, Graham, T C N (Eds.), Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), pp.201-206. [eprints.qut.edu.au/82542/]
Jones, Christian, Scholes, Laura, Johnson, Daniel, Katsikitis, Mary, Carras, Michelle (2014) Videogames: Dispelling myths and tabloid headlines that videogames are bad. In Sim, G, Read, J, Horton, M, Fitton, D (Eds.), Proceedings of the 28th International BCS Human Computer Interaction Conference (HCI 2014), pp.52-61. [eprints.qut.edu.au/82544/]
2013
Sweetser, Penny, Wyeth, Peta, McMahon, Nicole, Johnson, Daniel (2013) Female game developers wanted low pay, long hours, inflexible work environments. In Smith, R, Ahmadi, S, Bertozzi, E (Eds.), Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, pp.243-249. [eprints.qut.edu.au/67172/]
Bilandzic, Mark, Johnson, Daniel (2013) Hybrid placemaking in the library : designing digital technology to enhance users’ on-site experience. Journal of the Australian Library and Information Association, 62 (4), pp.258-271. [eprints.qut.edu.au/62062/]
Phillips, Cody, Johnson, Daniel, Wyeth, Peta (2013) Videogame reward types. In Nacke, L E, Randall, N, Harrigan, K (Eds.), Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications, pp.103-106. [eprints.qut.edu.au/65011/]
Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel (2013) Does activity in computer game play have an impact on creative behavior?. In Smith, R, Ahmadi, S, Bertozzi, E (Eds.), Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, pp.77-84. [eprints.qut.edu.au/63624/]
Johnson, Daniel, Wyeth, Peta, Sweetser, Penny (2013) The People-Game-Play model for understanding videogames’ impact on wellbeing. In Smith, R, Ahmadi, S, Bertozzi, E (Eds.), Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, pp.85-88. [eprints.qut.edu.au/63601/]
Poppe, Erik, Recker, Jan Christof, Johnson, Daniel, Brown, Ross (2013) Using natural user interfaces for collaborative process modelling in virtual environments. In Oppl, S, Nolte, A, Prilla, M, Rittgen, P (Eds.), Proceedings of the Workshop on Models and their Role in Collaboration, MoRoCo 2013 (CEUR Workshop Proceedings, Volume 1037), pp.65-67. [eprints.qut.edu.au/62035/]
Poppe, Erik, Brown, Ross, Recker, Jan, Johnson, Daniel (2013) Improving remote collaborative process modelling using embodiment in 3D virtual environments. In Grossmann, G, Ferrarotti, F (Eds.), Conceptual Modelling 2013: Proceedings of the Ninth Asia-Pacific Conference on Conceptual Modelling [Conferences in Research and Practice in Information Technology, Volume 143], pp.51-60. [eprints.qut.edu.au/54174/]
Baldwin, Alexander, Johnson, Daniel, Wyeth, Peta, Sweetser, Penny (2013) A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. In Smith, R, Ahmadi, S, Bertozzi, E (Eds.), Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, pp.16-19. [eprints.qut.edu.au/65156/]
Wyeth, Peta, Johnson, Daniel, Ziviani, Jenny (2013) Activity, motivation and games for young children. In McCrea, C, Hjorth, L, Greuter, S, Mueller, F, Richards, D (Eds.), Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, pp.1-3. [eprints.qut.edu.au/67072/]
Mcmahon, Nicole, Wyeth, Peta, Johnson, Daniel (2013) Exploring the role of activity in genre. In McCrea, C, Hjorth, L, Greuter, S, Mueller, F, Richards, D (Eds.), Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, pp.1-3. [eprints.qut.edu.au/65062/]
Abeele, Vero Vanden, De Schutter, Bob, Gajadhar, Brian, Johnson, Daniel, Geurts, Luc (2013) More naturalness, less control: The effect of natural mapping on the co-located player experience. In Aarseth, E, Yannakakis, G N (Eds.), Proceedings of the 8th International Conference on the Foundations of Digital Games, pp.174-182. [eprints.qut.edu.au/63603/]
Ziviani, Jenny, Poulsen, Anne, King, Gillian, Johnson, Daniel (2013) Motivation and paediatric interventions: Is it a predisposition, a mechanism for change, or an outcome?. Developmental Medicine and Child Neurology, 55 (10), pp.965-966. [eprints.qut.edu.au/105322/]
Vella, Kellie, Johnson, Daniel, Hides, Leanne (2013) Positively playful : when videogames lead to player wellbeing. In Nacke, L E, Randall, N, Harrigan, K (Eds.), Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications, pp.99-102. [eprints.qut.edu.au/63627/]
Elton, Eddy, Johnson, Daniel, Nicolle, Colette, Clift, Laurence (2013) Supporting the development of inclusive products : the effects of everyday ambient illumination levels and contrast on older adults' near visual acuity. Ergonomics, 56 (5), pp.803-817. [eprints.qut.edu.au/59979/]
Conroy, David, Wyeth, Peta, Johnson, Daniel (2013) Understanding player threat responses in FPS games. In McCrea, C, Hjorth, L, Greuter, S, Mueller, F, Richards, D (Eds.), Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, pp.1-3. [eprints.qut.edu.au/64877/]
2012
Mcmahon, Nicole, Wyeth, Peta, Johnson, Daniel (2012) Personality and player types in Fallout New Vegas. In Mueller, F, Isbister, K, Winckler, M, Bernhaupt, R (Eds.), Proceedings of the 4th International Conference on Fun and Games, pp.113-116. [eprints.qut.edu.au/54005/]
Sweetser, Penny, Johnson, Daniel, Ozdowska, Anne, Wyeth, Peta (2012) Active versus passive screen time for young children. Australasian Journal of Early Childhood, 37 (4), pp.94-98. [eprints.qut.edu.au/56494/]
Sweetser, Penny, Johnson, Daniel, Wyeth, Peta (2012) Revisiting the GameFlow model with detailed heuristics. Journal of Creative Technologies, 2012 (3), pp.1-16. [eprints.qut.edu.au/58216/]
Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, Conroy, David (2012) A method for measuring the creative potential of computer games. In Malaka, R, Masuch, M, Herrlich, M (Eds.), Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Proceedings [Lecture Notes in Computer Science, Volume 7522], pp.270-283. [eprints.qut.edu.au/54189/]
Tenneti, Raji, Johnson, Daniel, Goldenberg, Liz, Parker, Richard, Huppert, Felicia (2012) Towards a capabilities database to inform inclusive design : Experimental investigation of effective survey-based predictors of human-product interaction. Applied Ergonomics, 43 (4), pp.713-726. [eprints.qut.edu.au/59975/]
Poppe, Erik, Brown, Ross, Recker, Jan, Johnson, Daniel (2012) Evaluation of an Augmented Reality Collaborative Process Modelling System. In Sourin, A, Kuijper, A (Eds.), Proceedings of the 2012 International Conference on Cyberworlds, pp.77-84. [eprints.qut.edu.au/50843/]
Wyeth, Peta, Johnson, Daniel, Sweetser, Penny (2012) Conceptualising, operationalising and measuring the player experience in videogames. In Mueller, F, Isbister, K, Winckler, M, Bernhaupt, R (Eds.), Extended Proceedings of the 4th International Conference on Fun and Games, pp.90-93. [eprints.qut.edu.au/59055/]
Vella, Kellie, Johnson, Daniel (2012) Flourishing and video games. In Tan, C T, Walker, C, Cermak-Sassenrath, D (Eds.), Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-3. [eprints.qut.edu.au/54516/]
Sweetser, Penny, Johnson, Daniel, Wyeth, Peta, Ozdowska, Anne (2012) GameFlow heuristics for designing and evaluating real-time strategy games. In Tan, C T, Walker, C, Cermak-Sassenrath, D (Eds.), Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-10. [eprints.qut.edu.au/58220/]
Peever, Nicole, Johnson, Daniel, Gardner, John (2012) Personality & video game genre preferences. In Tan, C T, Walker, C, Cermak-Sassenrath, D (Eds.), Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-3. [eprints.qut.edu.au/59976/]
Johnson, Daniel, Wyeth, Peta, Sweetser, Penny, Gardner, John (2012) Personality, genre and videogame play experience. In Mueller, F, Isbister, K, Winckler, M, Bernhaupt, R (Eds.), Proceedings of the 4th International Conference on Fun and Games, pp.117-120. [eprints.qut.edu.au/54003/]
Ford, Matthew, Wyeth, Peta, Johnson, Daniel (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Chua, C, Vasa, R, Huang, W, Farrell, V, Farrell, G, Woodward, C (Eds.), Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), pp.146-149. [eprints.qut.edu.au/57596/]
Conroy, David, Wyeth, Peta, Johnson, Daniel (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Malaka, R, Masuch, M, Herrlich, M (Eds.), Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Proceedings [Lecture Notes in Computer Science, Volume 7522], pp.114-121. [eprints.qut.edu.au/59053/]
McEwan, Mitchell, Johnson, Daniel, Wyeth, Peta, Blackler, Alethea (2012) Videogame control device impact on the play experience. In Tan, C T, Walker, C, Cermak-Sassenrath, D (Eds.), Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp.1-3. [eprints.qut.edu.au/54205/]
2011
Poppe, Erik, Brown, Ross, Johnson, Daniel, Recker, Jan (2011) A prototype augmented reality collaborative process modelling tool. In Ludwig, H, Reijers, H (Eds.), Proceedings of the Demo Track of the Ninth Conference on Business Process Management 2011, pp.1-5. [eprints.qut.edu.au/42378/]
Johnson, Daniel, Huppert, Felicia (2011) Information communication technology as a means of enhancing the well-being of older people. In Aghajan, H, Gottfried, B (Eds.), Behaviour Monitoring and Interpretation - BMI - Well-Being [Volume 9: Ambient Intelligence and Smart Environments], pp.11-25. [eprints.qut.edu.au/80674/]
Conroy, David, Wyeth, Peta, Johnson, Daniel (2011) Modeling player-like behavior for game AI design. In Romao, T, Inami, M, Correia, N (Eds.), Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, pp.1-8. [eprints.qut.edu.au/105341/]
2010
Johnson, Daniel, Clarkson, John, Huppert, Felicia (2010) Capability measurement for Inclusive Design. Journal of Engineering Design, 21 (2-3), pp.275-288. [eprints.qut.edu.au/28623/]
Huppert, Felicia, Johnson, Daniel (2010) A controlled trial of mindfulness training in schools: The importance of practice for an impact on well-being. Journal of Positive Psychology, 5 (4), pp.264-274. [eprints.qut.edu.au/42815/]
Conroy, David, Wyeth, Peta (2010) Building better bad guys: A new framework for game AI design. In Thomassen, A (Ed.), Proceedings of the 7th Australian Conference on Interactive Entertainment, pp.1-3. [eprints.qut.edu.au/80624/]