Professor Peta Wyeth

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Academic Program Director, Information Technology

PhD (University of Queensland)

Professor Wyeth is at the forefront of research into emerging technology for games and other interactive experiences. She has wide-ranging experience in the application of human-computer interaction and interaction design techniques for the development of technology for education and entertainment. She builds intelligent, ubiquitous technology that children and adults can use in meaningful, engaging and appropriate ways. Her research outputs are tangible products that have been used in a range of educational settings. From a methodological perspective, the development of such systems has involved key industry stakeholders to inform the design of technology to meet the unique needs of children and people with disabilities. Research themes: Environment and Information Research discipline: Computer Science
Research projects:
Accessible Interactions for People with Intellectual Disabilities This project examines the issue of accessibility for people with intellectual disabilities through using a technology that embraces natural interaction and consequently has the ability to engage people who have a range of skills and abilities. We have developed an innovative technology platform called Stomp. Stomp is a floor-based system that allows users to interaction with digital environments through whole body interaction.

Make and Connect: Enabling People to Connect through their Things: The Internet of Things promises a future in which everyday things are all connected through the internet enabling them to share data and communicate with one another. The vision is technology-centric and things cannot be built by end-users. We are researching how the Internet of Things can be demoncratised: designed and built by everyone young and old, of different cultures and remote, with a domain focus on enabling social engagement and connectedness. People will be able to connect through familiar objects such as their tables and kettles, building interfaces themselves with intuitive building blocks. Outcomes will be new toolkits, new creative practices, a theoretical model and example networks of things connecting people in new ways.
Using Digital Games to Promote Learning and Support Cognitive, Social and Physical Skill Development in Children: Increasingly, children are spending their leisure time playing digital games.  This project seeks to identify how game play can be a positive learning experience, so that parents and game designers can provide the best gaming experiences for children and avoid gaming pitfalls. We are using a new framework of cognitive, social and physical skill development to investigate the many and varied types of games available to children, across the range of situations in which they are played. Our aim is to develop comprehensive insight into the learning opportunities supported through digital game play. This project will produce wide-reaching guidelines and promote positive examples to ensure that the time children spend playing digital games has positive outcomes.


Additional information

Make and Connect: Enabling People to Connect through their Things
Primary fund type
CAT 1 - Australian Competitive Grant
Project ID
Start year
Human-Computer Interaction;Participatory Design;User-centred Design