
Bachelor of Games and Interactive Entertainment (Animation) (Distinction), Bachelor of Information Technology (First-Class Honours)
Nicole Vickery is a PhD graduate and Sessional Academic in the Games Research and Interaction Design lab (GRID lab) within the Computer-Human Interaction discipline. Her PhD research focuses on how in game interactions (activities) facilitate enjoyment in videogames.
Nicole has been involved in Sessional teaching for a number of years (2009-current). Her teaching focuses on the user-centred design of interactive systems (including videogames, interactive installations, and mobile applications).
In 2011, Nicole acted as a Research Assistant for a Women in Games project that focused on identifying barriers for girls entering IT (particularly games related) fields, and issues that impact on the retention of women in the games industry.
In 2015, Nicole worked as a Project Officer for the Science and Engineering Faculty’s (SEF) implementation of InPlace, a system designed to capture the university’s Work Integrated Learning (WIL) activities. During this time, she provided administrative support for the faculty’s WIL and Capstone Project areas.
In 2016, Nicole acted as a Research Assistant for an Office and Learning and Teaching Seed Grant project (lead by then Associate Professor Peta Wyeth) entitled ‘Framing authentic assessment of service learning within an information technology curriculum’.
Nicole’s research interests centre on Computer-Human Interaction, Videogames Design, Player Experience, Enjoyment, Usability, and Education. She has provided peer reviews for a number of conferences in the Computer-Human Interaction (CHI) discipline including CHI Play 2014 WiP; Ozchi Short Papers (2015) and Long Papers (2016); and CHI 2017 Notes.