PhD (Queensland University of Technology), Graduate Certificate in Creative Industries (Queensland University of Technology)
Kellie is an early career researcher, experienced in qualitative and quantitative methodologies. Her doctoral work focussed on the wellbeing and player experience outcomes of social contexts of video game play. She has published in leading conferences within the field of Human-Computer Interaction as well as the journal of Games and Culture, and reviewing for Computers in Human Behavior, International Journal of Human-Computer Studies and the ACM CHI Conference on Human Factors in Computing. She is currently employed as a postdoctoral research fellow with the MindMax initiative (a collaboration between the AFLPA, University of Sydney and QUT, funded by Movember) to evaluate the user experience and wellbeing outcomes of using a mobile wellbeing application.
- Vella KA, Klarkowski MW, Johnson DM, Hides LM, Wyeth P, (2016) The social context of video game play: Challenges and strategies, Proceedings of the 2016 ACM Conference on Designing Interactive Systems p761-772
- Vella K, Johnson DM, Hides LM, (2015) Indicators of wellbeing in recreational video game players, Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015) p613-617
- Vella K, Johnson DM, Hides LM, (2015) Playing alone, playing with others: Differences in player experience and indicators of wellbeing, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15 p3-12
- Vella K, Johnson DM, Hides LM, (2013) Positively playful: When videogames lead to player wellbeing, Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications p99-102
- Vella K, Johnson D, (2012) Flourishing and video games, Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System p1-3