
Professor Daniel Johnson is a Professor in the School of Computer Science at QUT. His background is in Psychology which informs his focus on the intersection of videogames and wellbeing. In terms of esports he has historically focussed on how to define the field as well as how passion for play impacts wellbeing for esports players. He is continuing to explore these issues as well as the influence of various factors including stimulants, exercise and the menstrual cycle on esports players performance and player experience. Additionally, he currently leads an NHMRC Ideas grant which will explore using longitudinal survey data the impacts on wellbeing for esports players of factors including passion, need satisfaction, self-regulation, toxicity and impulsivity.
Publications
- Formosa, Jessica, O'Donnell, Nicholas, Horton, Ella M., Turkay, Selen, Mandryk, Regan L., Hawks, Michael, Johnson, Daniel (2022) Definitions of Esports: A Systematic Review and Thematic Analysis. Proceedings of the ACM on Human-Computer Interaction, 6, pp.Article number: 227.
- Rogers, Ethan, Trotter, Michael G, Johnson, Daniel, Desbrow, Ben, King, Neil (2024) KovaaK's aim trainer as a reliable metrics platform for assessing shooting proficiency in esports players: a pilot study. Frontiers in Sports and Active Living, 6, pp.Article number: 1309991.
- Rogers, Ethan, Trotter, Michael, Johnson, Daniel, Desbrow, Ben, King, Neil (2024) Caffeine improves the shooting performance and reaction time of first-person shooter esports players: a dose-response study. Frontiers in Sports and Active Living, 6, pp.Article number: 1437700.