Inclusive technologies for people of diverse cognitive abilities

Inclusive technologies

Shows people in a room with a large screen where one person interacts, with a researcher next to them

Since 2011, our research group has supported student projects and conducted research with people with autism and/or intellectual disability. Our main partners so far have been Endeavour Foundation and Autism Queensland, with funding from the Australian Research Council, the CRC Autism, and the Endeavour Foundation Endowment Challenge Fund.


Shows a board standing on a table, with 6 large alu foil buttons organised in 3 colums of 3, velcro and light next to each button, a set of 6 printed images of body parts on the table, and an ipad on the table showing the same 6 images in 2 colums of 3Each of our projects investigates:

  • Innovative methods for Co-designing Technologies with people with intellectual disability and/or autism.
  • Innovative mobile applications and tangible technologies to support well-being and social participation.
  • Innovative intelligent interfaces to support access to information, and visuals for open communication.

Learn here how you can take part in our research to try and create new technologies.


Our large funded projects include:

Other projects include:

We are always looking for more students with skills in HCI and/or machine learning to join our team!


Approaches to Design and Research

Our research and design approaches are iterative and participatory. Participants’ voices are supported or enabled by interactions with prototypes throughout the co-design process.

shows a cycle, with in the centre "evolving prototype supporting growing community of use" and around it, with arrows circling in a clock wise manner, Design (showing how Training date leads to a Model through Training), "Use/Feedback", a group of pictured abstract people, "Build Theory"


Our approaches are centered on people’s competencies.

Shows a set cycle of co-design, starting with "revealing competencies using participatory approaches, then designing with competencies using participatory approaches, then enhancing competencies using participatory approaches, which cycles back to the begining. The three phases are labeled "consideration of socio-technical context in each phase"


Chief Investigators

Other Team Members

PhD students

Master students

  • Sara Muneeb
  • Yuankun Zhu

Other team members

  • Michael Esteban