Videogame development today is entirely dependent on technologies known as ‘game engines’. Game engines are software tools that enable videogame content to be built, and code frameworks that enable that content to run on different platforms, including consoles, smartphones, and virtual reality devices. The Unity game engine, one of the key players in this emerging industry, is reportedly used to create over half of all contemporary videogames. This project investigates the impact of game engines on videogame production workflows, design methodologies, software literacies, and proprietary frameworks, through interview-based and embedded ethnographic methodologies.
Project team
Investigators
- Dr Benjamin Nicoll
- Dr Brendan Keogh
- Njorn Nansen, University of Melbourne
- Jeannie Paterson, University of Melbourne
- Megan Richardson, University of Melbourne
Project funding
- University of Melbourne 2018 Seed Funding