Videogames are now a ubiquitous media form and cultural industry. Just as with films, television, music, and literature, players and developers use videogames to communicate ideas and make sense of the world. As such, videogames demand critical, humanities-centred theories and methods that are able to situate them within broader media and cultural studies concerns. The Critical Game Studies project brings together individual projects on videogames and cultural production, videogames and subjectivity, and the social construction of videogame audiences to chart a new path forward for humanities-centred game studies. This project aims to: identify key emerging areas of research in videogame culture; connect videogame research with broader critical questions around platformisation, datafication, enjoyment, labour, and capitalism; and develop new outlets for critical game studies research outputs.
DMRC research program
This project contributes to the research within the following DMRC research program:
See team members’ profiles