Current Projects Resilient Screens: Investigating the value of Australian Cinema Exhibition Amplifying Voices from the Royal Commission into Aged Care Determining the Drivers and Dynamics of Partisanship and Polarisation in Online Public Debate Critical Game Studies Regulating Inequality on Digital Platforms Boardgames Making Australian Screen Content in an Era of Digital Disruption Siganto Digital Learning Project Evaluation Taking Humour Seriously for Online Safety Political Economy of Sex Tech Digital inclusion programs in community contexts Digital citizenship in Australian primary schools and early education settings Online audience engagement with Russian foreign media Connecting in the Gulf Social Media Analytics for Society and Crisis Communication The Automated Newsroom in Australia and beyond: Problems and challenges in the use of automated decision-making systems in journalistic practice Combatting Coordinated Inauthentic Behaviour on Social Media Automating Safety: Developing Better Data Models to Help Foster Prosocial Platforms Data-sharing ecosystems during COVID-19 The Australian Ad Observatory Project Raising humour on the online safety agenda Everyday Data Cultures Digital Inclusion Programs Evaluation Platform Governance of and by Bots Assessing the Personalisation of Search Results from Major Recommendation Engines Public Interest Litigation for AI Accountability Mediated Conflict on Climate Action: The Potential of News Frames to (De-)polarise Online Public Debate Big Data, Sexual Surveillance and Alternative Governance Improving the Outcomes of Indigenous Boarding School Graduates Improving Social Inclusion Pathways for Low-Income Families in Townsville Empowering CALD communities Mapping communication of Russian non-systemic opposition on YouTube, Twitter, and Facebook Evaluating and bolstering the quality of local visual news in regional Australia The road less travelled – An agent-based approach to ethics of care Making Australian Television in the 21st Century Advancing digital inclusion in low income Australian families The media literacy needs and experiences of adult Australians Discovering a Good Read: Cultural Pathways to Reading for Australian Teens Reconceptualising Copyright to Improve Access to Screen Culture Global Journalism Innovation Lab Building community resilience through robust digital connectivity and inclusion Social media: The real impact on food waste reduction beyond the swipe or the click De-risking priority opportunities for agricultural investment in north Queensland Building State Responses to Technology-facilitated Domestic Violence Understanding user strategies for circumventing content moderation policies Producing, managing and owning knowledge in the 21st century university Using positionality to assess humor and power on social media ATNIX: Australian Twitter News Index Using machine vision to explore Instagram’s everyday promotional cultures Evaluating the Challenge of ‘Fake News’ and Other Malinformation Valuing Web Series: Economic, Industrial, Cultural and Social Value Mapping the Australian Children's Internet AgTech Adoption on Queensland farms Internet-distributed television Digital media, location awareness, and the politics of geodata ARC Centre of Excellence for the Dynamics of Language Examining the intersection of public relations and journalism professions in the digital age Unbiased bots that build bridges (U3B) Building disaster resilience through authentic and coordinated storytelling Government Web portals as government actors Statistical and analytical approaches to linking online activities with offline events Prototyping blockchain models for book publishing Socialbots and political actors Completed Projects Telecommunications and Digital Connectivity Strategy for the Cape York Peninsula Classifying the Legal and Coding Challenges of Digitising Commonwealth Legislation Film Victoria videogame sector research report Northern Australia communication analysis Skills development and transfer in the digital gaming sector Australian cultural and creative activity Developing universal alert design principles beyond healthcare: A multi-industry analysis M:EE - Minecraft for Educational Impact Independent Screen Production on the Gold Coast Enhancing corporate social responsibility Advancing the news media literacy of young Australians Visual analysis of communication in health care Mentoring Digital Mentors Privacy and autonomy by design ‘I’ll be back!’: screen genres as a foundation for engaging young men in help-seeking Game engines: Design, labour, and legality Regulating internet content through notice-and-takedown Music usage metrics and the future of the Australian music industry Amplifying public value: Scholarly contributions' impact on public debate RAISE: Rapid Analytics Interactive Scenario Explorer Journalism beyond the crisis: Emerging forms, practices and uses Identifying and responding to online abuse Emergent music engagement practices via SoundCloud The new screen ecology and innovation in production and distribution Making music work: Sustainable portfolio careers for Australian musicians Minecraft for Type 1 Diabetes (MCT1) Understanding intermedia information flows in the Australian online public sphere Australian screen content in primary, secondary and tertiary education VALiD: The value of augmented reality Australian consumer access to digital content An entertainment-education model for reaching young men with sexual health information through digital media Mobile Indonesians Graduate employability 2.0 Willing collaborators: Negotiation change in East Asian media production TrISMA - Tracking Infrastructure for Social Media Analysis The impact of libraries as creative spaces Fostering digital participation through living labs Politics, media and democracy in Australia Social media and agenda-setting in election campaigns Social media in times of crisis The games and wider interactive entertainment industry in Australia Informal economies and audiovisual industries A cultural atlas of Australia ARC Centre of Excellence - Australian Creative Innovation System New media and public communication Digital storytelling and co-creative media Australian television and popular memory