
Publications by year
PhD (RMIT Univesity Melbourne)
Dr Brendan Keogh is an Australian Research Council DECRA Fellow in the Digital Media Research Centre, Queensland University of Technology, where he researches videogame development skill transferability across informal, formal, and embedded sectors. His previous research has focused on the phenomenological and textual aspects of videogame play and culture. He is the co-author of The Unity Game Engine and The Circuits of Cultural Software (Palgrave Macmillan, 2019; with Benjamin Nicoll), and is the author of A Play of Bodies: How We Perceive Videogames (MIT Press, 2018) and Killing is Harmless: A Critical Reading of Spec Ops The Line (Stolen Projects, 2012). He has written extensively about the cultures and development practices of videogames in journals such as Games and Culture, Creative Industries, and Covergence, and for outlets such as Overland, The Conversation, Polygon, Edge, and Vice.
Projects (Chief investigator)
Projects
- Game engines: Design, labour, and legality
- Skills development and transfer in the digital gaming sector
Additional information
- Keogh B, (2018) A play of bodies: How we perceive videogames
- Nicoll B, Keogh B, (2019) The unity game engine and the circuits of cultural software
- Keogh B, (2019) From aggressively formalised to intensely in/formalised: accounting for a wider range of videogame development practices, Creative Industries Journal p14-33
- Keogh B, (2019) The cultural field of video game production in Australia, Games and Culture p1-20
- Chia A, Keogh B, Leorke D, Nicoll B, (2020) Platformisation in game development, Internet Policy Review p1-28
- Keogh B, (2019) Instantaneously punctuated picture-music: Re-evaluating videogame expression through Pilgrim in the Microworld, Convergence p970-984
- Keogh B, Jayemanne D, (2018) 'Game over, Man. Game over': Looking at the Alien in film and videogames, Arts p1-13
- Keogh B, (2017) Pokemon Go, the novelty of nostalgia, and the ubiquity of the smartphone, Mobile Media and Communication p38-41
- Keogh B, (2015) Between triple-A, indie, casual, and DIY: Sites of tension in the videogames cultural industries, The Routledge companion to the cultural industries (Routledge Media and Cultural Studies Companions) p152-162
- Keogh B, (2014) Across worlds and bodies: Criticism in the age of video games, Journal of Games Criticism p1-26
- Title
- Informal, Formal, Embedded: Australian Game Developers and Skills Transfer
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- DE180100973
- Start year
- 2018
- Keywords