PhD (RMIT Univesity Melbourne)
Dr Brendan Keogh (he/him) is a senior lecturer in the School of Communication and a Chief Investigator of the Digital Media Research Centre, Queensland University of Technology. His current research focuses on the cultures of videogame production and consumption, and previously he has focused on the phenomenological and textual aspects of videogame play and culture. He is the co-author of The Unity Game Engine and The Circuits of Cultural Software (Palgrave Macmillan, 2019; with Benjamin Nicoll), and is the author of A Play of Bodies: How We Perceive Videogames (MIT Press, 2018) and Killing is Harmless: A Critical Reading of Spec Ops The Line (Stolen Projects, 2012). He has written extensively about the cultures and development practices of videogames in journals such as Games and Culture, Creative Industries, and Covergence, and for outlets such as Overland, The Conversation, Polygon, Edge, and Vice.
- Keogh B, (2018) A play of bodies: How we perceive videogames, The MIT Press.
- Nicoll B, Keogh B, (2019) The unity game engine and the circuits of cultural software, Palgrave Pivot.
- Keogh B, (2019) From aggressively formalised to intensely in/formalised: accounting for a wider range of videogame development practices, Creative Industries Journal, 12 (1), pp. 14-33.
- Keogh B, (2021) The cultural field of video game production in Australia, Games and Culture, 16 (1).
- Chia A, Keogh B, Leorke D, Nicoll B, (2020) Platformisation in game development, Internet Policy Review, 9 (4), pp. 1-28.
- Keogh B, (2019) Instantaneously punctuated picture-music: Re-evaluating videogame expression through Pilgrim in the Microworld, Convergence, 25 (5-6), pp. 970-984.
- Keogh B, Jayemanne D, (2018) 'Game over, Man. Game over': Looking at the Alien in film and videogames, Arts, 7 (3), pp. 1-13.
- Keogh B, (2017) Pokemon Go, the novelty of nostalgia, and the ubiquity of the smartphone, Mobile Media and Communication, 5 (1), pp. 38-41.
- Keogh B, (2015) Between triple-A, indie, casual, and DIY: Sites of tension in the videogames cultural industries. In K Oakley & J O'Connor, The Routledge companion to the cultural industries (Routledge Media and Cultural Studies Companions), Routledge, pp. 152-162.
- Keogh B, (2014) Across worlds and bodies: Criticism in the age of video games, Journal of Games Criticism, 1 (1), pp. 1-26.
- Informal, Formal, Embedded: Australian Game Developers and Skills Transfer
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- Start year