Date: Monday 5 December 2022
Time: 9:30am – 4:30pm AEST (not AEDT)
In-person: Room 607, Level 6, Building Z9, QUT Kelvin Grove campus
Online: via Zoom (register to receive Zoom meeting details)
In-person attendance: Register via Eventbrite by 5pm Monday 21 November.
Online attendance: Register via Eventbrite by 12pm Friday 2 December.
You are invited to a one-day catered symposium of critical game studies research, hosted by the Digital Media Research Centre’s Game Studies Research Group.
This is an opportunity to learn about the wide range of research undertaken around videogames as a cultural form and entertainment industry. The symposium will include presenters from QUT, Griffith University, and University of the Sunshine Coast, as well as a keynote by Dr. Jasper van Vught from Utrecht University.
We especially welcome attendees from outside game studies.
On videogame formalism: from practitioner’s mantra to analytical methodology
Overwatch and diversity discourse: How the news conversation about gender representation has changed
Suffocated by surplus enjoyment: A psychoanalysis of “gamer rage”
Locating Videogame Development in Australian Higher Education
Governance in the Metaverse
Inclusive Gaming and Magic Commander: ‘Don’t be a Dick’
Site Unseen: Material Complexity and the Effort of Looking in Videogames
Victorian Video Game Developers and Marketing Knowledge: Filling an Important Research Gap
Sustainability and community: Examining the role of community in the work of alternative gamemakers
Parents, play, and politics: A trade organization’s construction of parents and videogames