The first of our DMRC Fridays Seminar Series for 2019 takes place on April 12 with four exciting presentations! Join us to hear about the latest research being generated by Centre members and research students. Please register to attend at the Eventbrite site.
April 12: Kelvin Grove Campus: Z9 607: 1-3pm.
Who is Amanda Lotz and what does she do?
This talk introduces my research approach and current projects with a deeper dive into book proposal I’m working on.
|Amanda D. Lotz is a capacity building professor of media studies at the Digital Media Research Centre at Queensland University of Technology and a fellow at the Peabody Media Center. She is the author, coauthor, or editor of eight books that explore television and media industries including We Now Disrupt This Broadcast: How Cable Transformed Television and the Internet Revolutionized It All, The Television Will Be Revolutionized, and Portals: A Treatise on Internet-Distributed Television. Her most recent books explore the connections between internet-distributed services such as Netflix and the legacy television industry, as well as the business strategies and revenue models that differ.|
Data, Digital and Field: Political Parties and 21st Century Campaigning
It is now widely known that political parties in parliamentary democracies are actively investing in digital campaigning and data analytics, thereby replicating developments in the United States. Less is known, however, about how often and the reasons why parties such as these outsource their digital and data requirements to external digital consultants. In this paper, I draw on extensive interview data completed with party officials, campaign staff and digital consultants in Australia and the United Kingdom to answer these questions and consider how these relationships pose challenges for political parties and for liberal democracy.
Glenn is a Senior Lecturer in the Department of Modern History, Politics and International Relations at Macquarie University and a visitor to the DMRC. His research focusses on political parties, elections and campaigning. He is a Discovery Early Career Researcher Award Fellow (2019-21) and his project is investigating how political parties in parliamentary democracies are responding to the digital and field revolutions in campaigning, including the implications of this for political parties and liberal democracy.
Digital inclusion in Far North Queensland agricultural communities
The Australian Digital Inclusion Index reveals deficiencies in internet access, affordability and digital ability in rural and remote areas. However, we have little insight into the lived experience of digital in/exclusion in rural/remote agricultural Australia. Through interviews and focus groups undertaken at rural events and on properties across the Northern Gulf in Far North Queensland, the research aimed to investigate how digital connectivity (or lack thereof) enables and constrains businesses and lives for cattle farmers. It also aimed to unpack some of the assumptions, knowledge and skills that underpin experiences of bush internet.
|Dr Amber Marshall is a Senior Research Assistant at the DMRC where she is helping to progress a national research agenda for digital inclusion, particularly in regional, rural and remote contexts. Her passion for this work was fuelled by her experience living in rural and remote Australia (2014-2017), in particular her struggles to stay connected in central Australia while completing her PhD with the UQ Business School.|
Peer pedagogies on digital platforms: learning with Minecraft Let’s Players
This presentation outlines a book project I have been working on for the past eighteen months with a focus on ‘family friendly’ Minecraft Let’s Players. Minecraft remains the world’s most popular digital game, and is one of the most searched for terms on YouTube. ‘Family friendly’ Let’s Players such as DanTDM are amongst the most subscribed YouTube channels and are part of the draw for children moving away from traditional television programming towards YouTube. My project seeks to understand the connections between Minecraft as a platform for the production of social media entertainment, micro-celebrity authenticity, fandom and children’s learning. I introduce the term ‘peer pedagogies’ to describe a particular learning relationship that emerges through interaction with Let’s Play content.
|Michael Dezuanni undertakes research about digital media, literacies and learning in home, school and community contexts. He is the Associate Director of QUT’s Digital Media Research Centre and he has been a chief investigator on five ARC Linkage projects with a focus on digital literacy and learning at school, the use of digital games in the classroom, digital inclusion in regional and rural Australia, and the use of screen content in formal and informal learning.|