Our lab is part of the Faculty of Science at QUT. It brings together academic staff and postdoctoral research fellows in the areas of human-computer interaction, co-design, inclusive technology, virtual and augmented reality, digital games and interaction design.

We collaborate closely with researchers in the ARC Centre of Excellence for the Digital Child and in the Centre for Data Science. We all work closely with community groups and partner organisations to better understand the intersection between digital technologies and wellbeing.

  • Dr Bernd Ploderer

    Digital Wellbeing Leader | Areas of interest: digital self-care in everyday life, digital technologies and sleep, self-tracking and medical selfies

  • Professor Margot Brereton

    Digital Wellbeing Co-Leader | Areas of interest: co-design to support agency of older people, neurodiverse people, minimally-verbal children with Autism, connecting people to nature, and fostering use of endangered indigenous languages.

  • Tara Capel

    Digital Wellbeing Research Fellow | Areas of interest: self-care with digital technologies, women's participation in makerspaces

  • Dr Aloha May Ambe

    Areas of interest: co-design with older adults to support their agency and aspirations, human-centred machine learning with health professionals

  • Dr Filip Bircanin

    Areas of interest: inclusive technology, including adults with severe intellectual disabilities in co-design

  • Associate Professor Ross Brown

    Areas of interest: immersive technologies, such as virtual reality (VR), augmented reality (AR) and mixed reality (MR), and human cognition

  • Professor Daniel Johnson

    Areas of interest: motivations for videogame play, the player experience, the impact of videogames on wellbeing, and gamification

  • Dr Sirin Roomkham

    Areas of interest: the use of consumer-grade technologies (digital devices such as wearables and smartphones) for health and wellbeing

  • Associate Professor Laurianne Sitbon

    Areas of interest: inclusive technology design, in particular how to support people with intellectual disability though visual communication

  • Dr Alessandro Soro

    Areas of interest: technologies to support socialisation, communication, and creativity

  • Dr Kellie Vella

    Areas of interest: human-computer interactions with a focus on social, wellbeing, and sustainable contexts

  • Jessica Formosa

    Areas of interest: motivations for videogame play, the impact of videogames on wellbeing, videogame play during difficult times, esports research

  • Jessica Bowler

    Areas of interest: videogames and wellbeing, the impact of passion and need satisfaction on videogame play, how both problematic and healthy relationships with videogames develop in young people, facilitating and promoting healthy engagement with digital technologies