Our lab is part of the Faculty of Science at QUT. It brings together academic staff, postdoctoral research fellows and research students in the areas of human-computer interaction, co-design, inclusive technology, virtual and augmented reality, digital games and interaction design.
We collaborate closely with researchers in the ARC Centre of Excellence for the Digital Child and in the Centre for Data Science. We all work closely with community groups and partner organisations to better understand the intersection between digital technologies and wellbeing.
Investigators
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Associate Professor Bernd Ploderer
Digital Wellbeing Lab Leader | Areas of interest: digital self-care, self-tracking, digital technologies and sleep,
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Dr Nicholas O'Donnell
Digital Wellbeing Lab Research Manager | Areas of interest: human-computer interaction with a focus on wellbeing and meaningfulness, eudaimonic UX, and gamification.
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Professor Margot Brereton
Digital Wellbeing Co-Leader | Areas of interest: co-design to support agency of older people, neurodiverse people, minimally-verbal children with Autism, connecting people to nature, and fostering use of endangered indigenous languages.
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Professor Daniel Johnson
Areas of interest: motivations for videogame play, the player experience, the impact of videogames on wellbeing, and gamification
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Associate Professor Laurianne Sitbon
Areas of interest: inclusive technology design, in particular how to support people with intellectual disability though visual communication
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Associate Professor Alessandro Soro
Areas of interest: technologies to support socialisation, communication, and creativity
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Dr Madison Klarkowski
Areas of interest: player experience of videogames, the translational power of esports, games for social connectedness, and identifying physiological markers of experiential phenomena in digital play.
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Dr Kellie Vella
Areas of interest: human-computer interactions with a focus on social, wellbeing, and sustainable contexts
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Dr Cody Phillips
Areas of interest: games that promote mental health and wellbeing, predicting player behaviour, designing reward systems in games and gamified apps, and applying game principles to enhance organisational productivity.
Research Students
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Togtokhtur Batbold
Areas of interest: co-design with older adults, automotive user interfaces
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Alaa Abusafia
Areas of interest: automotive user interface design
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Agata Filiana
Areas of interest: digital self-care
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Freya Sambain
Areas of interest: femtech, self-tracking
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Jessica Formosa
Areas of interest: motivations for videogame play, the impact of videogames on wellbeing, videogame play during difficult times, esports research
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Jessica Bowler
Areas of interest: videogames and wellbeing, the impact of passion and need satisfaction on videogame play, how both problematic and healthy relationships with videogames develop in young people, facilitating and promoting healthy engagement with digital technologies
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Dominic Afuro Egbe
Areas of interest: co-design with people living with dementia, relational technology
External Collaborators
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Professor Tuck Wah Leong
RMIT | Areas of interest: values-led participatory design, self-care
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Dr Tara Capel
University of Edinburgh, UK | Areas of interest: self-care with digital technologies, women's participation in makerspaces
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Dr Aloha May Ambe
University of Queensland | Areas of interest: co-design with older adults to support their agency and aspirations, human-centred machine learning with health professionals
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Dr Filip Bircanin
King's College, UK | Areas of interest: inclusive technology, including adults with severe intellectual disabilities in co-design
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Dr Sirin Roomkham
University of the Sunshine Coast | Areas of interest: the use of consumer-grade technologies (digital devices such as wearables and smartphones) for health and wellbeing