Dr Nicole Vicikery

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Areas of interest: Designing for Play; Design for Children; Tangible, Embodied, Embedded Interactive Technology; Game Design; Player Experience; Human-Computer Interaction; Interaction Design

Doctor of Philosophy (Human-Computer Interaction)
Bachelor of Information Technology (Honours)
Bachelor of Games and Interactive Entertainment (Game Design/Animation)

Nicole’s background is in Human-Computer Interaction, specifically in how the design of videogame activities help facilitate play. She has also been involved in a range research projects including an OLT grant exploring service learning, a project on women in the games industry, and have interests in persuasive gaming. Nicole is currently a post-doctoral research fellow working with Prof. Thea Blackler on an ARC Discovery Grant focused on exploring tangible, embodied and embedded technology for children’s active play. Nicole’s immediate goal in this project is to establish an evolving list of existing TEIs for children, and develop new technology to facilitate active play.

Primary Project: I want to Move it, Move it: Framing and Enabling Children’s Active Play using Novel Technology

This project is focused on addressing the critical issue of declining physical activity of young children through understanding and promoting innovative, interactive, active play experiences for children, with a view to increasing their physical activity over the long term. This project focusses on how Tangible and Embodied Interfaces (TEIs) – which naturally facilitate motor competence through manipulation, gesture and whole body action – offer new opportunities to promote children’s active play.

Principle Supervisor: Prof. Thea Blackler