
Publications by year
Doctor of Philosophy (Queensland University of Technology), M.A. (University of East Anglia), PGCE / Diploma (Victoria University of Manchester), BA(Hons) (University of Sussex)
Research
Jane’s research and practice explores game design, and the game engines and systems that underlay production, as cultural objects.
Projects
Jane was involved in the Australasian CRC for Interaction Design (ACID) Indigenous game world project Digital Songlines.
She has been exploring cultural geographies of the imagination via use of high-end game engines in projects such as:
- tabernacle project
- graffiti engine – nQuumbar project (participatory design using game worlds)
In the following projects, Jane explores the autocracy of software and potential participatory options to exploit the spatial metaphors of game worlds to re-connect digital story telling to place.
Recent projects continue exploration of cultural geographies of the imagination and ontological design – the power of design to tell stories.
Additional information
With an emphasis on community growth and engagement, Jane (truna) Turner has aided the local games industry as part of IGDA since 2004 through the Game On program.
GameOn
GameOn is a series of exhibitions, events, talks and workshop opportunities that Jane worked closely with the QUT Creative Industries Precincts to establish. Jane and the GameOn programs team are also responsible for the:
- 48 hour game making challenge (10 years of game jams)
- studio-GameOn opportunity as part of the 2008 international GAME ON exhibition – commissioned by the Institute for Creative Industries and Innovation and the Faculty of Information Technology held at the State Library of Queensland.
- The annual Game On (GO423) Independent game festival.
- Curation of the Brisbane venue of Global Game Jam.
- Site-specific song for multiple voices: a choral approach to environmental sound and songwriting
PhD, Associate Supervisor
Other supervisors: Dr Mark Pennings, Dr Kristina Kelman - Gaming the Narrative: Authoring Emergence by Designing for Authority, Audience Agency, and Uncertainty in Theatre and Play
PhD, Principal Supervisor
Other supervisors: Dr Shane Pike - DISMANTLING CONTEMPORARY ANALOGUE BOARDGAME SYSTEMS AND THEIR INFLUENCE ON INDIVIDUAL IDENTITY AND SELF-WORTH
PhD, Principal Supervisor
Other supervisors: Dr Manuela Taboada - A Model for Harmonious Integration: Enhancing Place Making through Urban Farming and Food Culture in Bhutanese Settlements
PhD, Associate Supervisor
Other supervisors: Dr Mirko Guaralda, Associate Professor Severine Mayere - How To Use Game Design to Form a Bridge between Data Scientists and the General Public
MPhil, Associate Supervisor
Other supervisors: Distinguished Professor Kerrie Mengersen, Professor Dann Mallet
- Creative expression as the objective in Video Games (2014)
- Toward a Deeper Understanding of Branching Dialogue Systems (2014)
- The naturally imperfect form: Investigations of the Application of Digital Sculpting Methods - Extracted art: incorporating and translating 'found art' into the medium of digital sculpture (2012)