The Application of Tangible Embodied and Embedded Interaction on Facilitating Intergenerational Active Play

Project dates: 21/02/2022 - 21/02/2026

Why it matters

Play has been widely perceived as a common activity among people of all ages. Physical activity and active play are essential to positive developmental outcomes, especially of those in preschool years. Intergenerational play can be beneficial to people of different generations by promoting meaningful interactions and healthy relationships. Finally, intergenerational active play shows great potential in fostering early childhood development and positive ageing for older adults. Digital technology provides opportunities for promoting intergenerational active play in new ways, such as digital games, exergames, and tangible embodied embedded interaction (TEIs). However, the role of TEIs in collocated intergenerational active play remains unclear, and will be investigated by this research.


Project Overview 

TBC


Project Outcomes 

TBC


Project Team 

Chief Investigator

Khoa Tran

Supervisors

Principle Supervisor: Prof Thea Blackler
Associate Supervisor: Dr Bernd Ploderer
Associate Supervisor: Dr Nicole Vickery

Other Team Members

Ms Danielle Tarlinton – QUT PhD student
Ms Yuehao Wang – QUT PhD student
Ms Mikaela Trail – RMIT PhD student


This HDR project is funded as part of the broader project titled: Framing and Enabling Children’s Active Play using Novel Technology, funded by the Australian Research Council Discovery Grant (DP200100723) 2023 – 2024

Project Members on this grant:

Prof Alethea Blackler – Chief Investigator
Prof Peta Wyeth – Chief Investigator
Stewart Trost – Chief Investigator
Linda Knight – Chief Investigator
Dr Bernd Ploderer – Chief Investigator