Project dates: 01/02/2021 - 01/02/2024
This research aims to research and design technology-augmented experiences that support preschool children in improving their physically active play. It focuses on investigating how TEIs promote new perspectives in increasing children’s active play by combining and balancing physical artefacts and digital information. The project will address the research gap of how children’s interactions with TEIs could promote more lasting engagement in their physical activity.
Vickery, Nicole, Tarlinton, Dannielle, Wang, Yuehao, & Blackler, Alethea (2022) Digital toys as tangible, embodied, embedded interactions. In Lockton, D., Lenzi, S., Hekkert, P., Oak, A., Sádaba, J., & Lloyd, P. (Eds.) Proceedings of DRS2022: Bilbao. Design Research Society, United Kingdom view on QUT ePrints
Vickery, Nicole, Wang, Yuehao, Tarlinton, Dannielle, Blackler, Alethea, Ploderer, Bernd, Wyeth, Peta, et al. (2021) Embodied Interaction Design for Active Play with Young Children: A Scoping Review. In Buchanan, George, Davis, Hilary, Al Mahmud, Abdullah, Sarsenbayeva, Zhanna, Soro, Alessandro, Munoz, Diego, et al. (Eds.) OzCHI ’21: Proceedings of the 33rd Australian Conference on Human-Computer Interaction. Association for Computing Machinery (ACM), New York, NY, 293–306. View on ACM Digital Library
Dannielle Tarlinton, Nicole E M Vickery, Yuehao Wang, Linda Knight, Alethea Blackler (2022) Identifying Factors of Young Children’s Engagement in Active Play to Inform the Design of TEIs. In Press. OzCHI ’22.
Yuehao Wang, Nicole E M Vickery, Dannielle Tarlinton, Bernd Ploderer, Linda Knight, Alethea Blackler, Peta Wyeth (2022) Exploring the Affordances of Digital Toys for Young Children’s Active Play. In Press. OzCHI ‘22.
Yuehao (Hayley) Wang