Project dates: 01/01/2015 - Ongoing
This project is concerned with designing and researching interactive, creative experiences with data. There are four key threads of enquiry:
- new, surprising and emergent ways to interact with data
- the expressive potential of data for creative practice
- the meaning potential of our increasing, ubiquitous hybrid data-real space and
- user/participant/audience experience of artistic visualisations.
A range of visualisation technologies and contexts have been deployed with government collaborators through to the arts; and landscape through to art and science. Transdisciplinary approach to project realisation has involved methods from design thinking, reflective creative practice and human computer interaction for evidence based insights. Non-Traditional Research Outcomes such as interactive art systems are constructed using resources and techniques such as Open Data, Tangible Computing, Digital Manufacturing, and procedural 3D computer graphics for Augmented Reality projection. Evaluation studies into audience experience are conducted using a qualitative approach with methods including observation and interviewing. The theory of Emergence and domain specific understandings inform practice and evaluation.
- Emergence in Interactive Art (Seevinck, 2017). Springer. Evaluation and practical research from Dichroic Wade and Light Currents are reported in chapters 5 and 6 of this text.
- Ruby Corrents 2.0 (Seevinck, 2018). Augmented Reality, sand, data. Interactive art system visualising real-time wave data from Brisbane coastal waters and a physical visualisation of past wave data. Collaborating DES scientists John Ryan and Paul Boswood.
Watch here: https://vimeo.com/299146098
- Dichroic Wade (Seevinck 2016). Glass, vinyl, microcomputers, sensors and motors, data. Interactive art system visualising real-time wind data from the San Francisco Bay Area (USA). AWARD: Dichroic Wade received an award from the ACM Art.CHI during its installation at The San Jose Works Gallery.
- Light Currents (2015). Glass, aluminium, steel, microcontrollers, sensors and motors, data. Responsive art system visualising real-time Brisbane river and Museum audience data during installation at Brisbane Powerhouse Museum May 2015.
- Visiting Scientist CSIRO Data61 Visual Analytics March 2017- current day
- AiRS Artist in Residence Science at Qld. Government Department Environment Science, Coastal Impacts Unit 2017-8
- Artist in Residence at The Edge and Brisbane Powerhouse, 2015.
- Asia Pacific Design Library, SLQ
- Powerhouse Museum Brisbane, The Edge
- Department Environment and Science, Coast Impacts Unit
- Seevinck, Jennifer (2017) Emergence in Interactive Art. Springer Series on Cultural Computing. Springer International Publishing, Switzerland.
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