Please note: the presentation will also be available via Zoom. You will be sent a link after you have registered via EventBrite.
Design games for innovation and digital capacity building
Do you remember the last time you played a game? What makes you remember that experience? Games have the magic and power to engage and break down biases, hierarchies, and existing rules and models while also building capabilities such as collaboration, creative thinking, problem-solving, and curious resilience. This magic is highly valuable and relevant in an innovation context because we want to push boundaries and solve new unmet user needs. In my research, I explore how we can use design games and create design methods to facilitate innovation and support innovation capacity building.
Presenter
Assistant Professor Kristina Madsen is involved in researching, developing, and driving design-driven processes for innovation and concept development as well as developing methods and tools for business and collaborative design practices. Kristina holds a Ph.D. degree in Design Research, Design Thinking & Experience Design focusing on utilising gamification in design and in facilitating collaborative design thinking processes. Through her current assistant professorship, she further explores business design thinking and the use of game-based methods in the context of business design.
This event is co-branded with SIGHI Brisbane |
Agenda:
4-4.45pm: Presentation by A/Prof Kristina Madsen
4.45-5.30pm: Informal networking
Details:
Location: | QUT Z9-607 Kelvin Grove, QLD 4059 [link to map] |
Start Date: | 10/11/2023 [add to calendar] |
Start Time: | 4:00pm |
End Date: | 10/11/2023 |
End Time: | 5:30pm |
RSVP By: | Friday 3rd of November 2023 |
Cost: | Nil |
Organiser: | QUT Design Lab |
Enquiries: | QUT Design Lab: designlab@qut.edu.au |
Register: |