The Museum of Colliding Dimensions

The Museum of Colliding Dimensions presents an immersive experience with a mysterious Rift World of platonic shapes and crystal forms, interactive lighting and 3D sound all controlled by the visitors’ position, movements and interactions.

The first iteration was commissioned by QUT Creative Industries for the Launch of the CreateX Festival to demonstrate the potential of trans-disciplinary practice and innovative adoption of emerging technologies. The Rift World can be experienced across multiple platforms of increasing immersion, allowing visitors to move from physical to augmented to virtual realities as they go from being a spectator, to actor and ultimately transition to a digital avatar.

The work not only demonstrates a unique mashup of technologies, it also invites visitors to imagine how we perceive and interact with competing realities as our lives become further enmeshed in combinations of the digital and physical dimensions. It is also an exercise in activating mundane spaces into playful, contemplative and informative environments through careful collaboration between the arts and science disciplines.

Each team member has been challenged well beyond the normal discipline boundaries in order to produce a work that raises a number of questions about both the nature of creative practice and of the perceptions of reality as it becomes increasingly augmented by technological advances.

Over 1000 people interacted with the installation during the CreateX Launch and due to the unique presentation of new technologies and the innovative nature of the creative practice, this work received significant attention from both the media and industry. The Premier of Queensland, Annastacia Palaszczuk, visited the installation as a result of the Press Release and the project was featured on ABC International, Channel 9 National Nine News, in the Courier Mail and Sun Herald. Demonstration Days were hosted by the artist for students and industry professionals over the week to discuss the research involved, technical integrations and creative processes that emerged from the experimental practice.