Publications

How are VR and AR used in Geoscience? Interview of Geologists for Immersive Reality system requirements gathering

Douglass-Bonner, Alexandra, Turkay, Selen, Sitbon, Laurianne, Johnson, Daniel (2024) How are VR and AR used in Geoscience? Interview of Geologists for Immersive Reality system requirements gathering. Proceedings of the 36th Australian Computer-Human Interaction Conference.

Virtual Rewards, Real World Impact? Investigating the Prosocial Effects of Videogame Reward Salience

Kammermann, Blake, Turkay, Selen, Johnson, Daniel, Tobin, Stephanie J. (2024) Virtual Rewards, Real World Impact? Investigating the Prosocial Effects of Videogame Reward Salience. International Journal of Human-Computer Interaction.
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Playful digital interventions in placemaking: Constructing a typology for playable digital interventions in public spaces (PDIPS)

Chen, Kuangfan, Guaralda, Mirko, Kerr, Jeremy, Turkay, Selen (2024) Playful digital interventions in placemaking: Constructing a typology for playable digital interventions in public spaces (PDIPS). Technological Forecasting and Social Change, 207, pp.Article number: 123623.
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Digital intervention in the city: a conceptual framework for digital placemaking

Chen, Kuangfan, Guaralda, Mirko, Kerr, Jeremy, Turkay, Selen (2024) Digital intervention in the city: a conceptual framework for digital placemaking. Urban Design International, 29 (1), pp.26-38.
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The Roleplay Mirror: Leveraging Digital Avatars to Address Discomfort in Sensitive Roleplays

Harman, Joel, Holopainen, Nelli, Soro, Alessandro (2024) The Roleplay Mirror: Leveraging Digital Avatars to Address Discomfort in Sensitive Roleplays. In OzCHI 2024 the 36th Australian Conference on Human-Computer Interaction.

Unmasking Metadata Bias: Evaluating the Impact on Large Language Model Text Analysis

Harman, Joel, Soro, Alessandro, Turkay, Selen (2024) Unmasking Metadata Bias: Evaluating the Impact on Large Language Model Text Analysis. Australian Conference on Human-Computer Interaction, (36th).

Owning Her Story: Exploring Attitudes towards Gender Diversity in STEM through Augmented Reality Fictions

Holopainen, Nelli, Soro, Alessandro, Brereton, Margot (2024) Owning Her Story: Exploring Attitudes towards Gender Diversity in STEM through Augmented Reality Fictions. OzCHI 2024 the 36th Australian Conference on Human-Computer Interaction.

A Systematic Exploration of Collaborative Immersive Systems for Sense-Making in STEM

Syiem, B. V., & Türkay, S. (2024) A Systematic Exploration of Collaborative Immersive Systems for Sense-Making in STEM. Behaviour & Information Technology.

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Mars Up Close: Unpacking University Students’ Experiences with a VR Module in Geology Education

Türkay, S., Conroy, D., Gallagher, C. A., & Murphy, D. (2023, December) Mars Up Close: Unpacking University Students’ Experiences with a VR Module in Geology Education. In Proceedings of the 34th Australian Conference on Human-Computer Interaction.

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Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers

Ambe, Aloha May, Brown, Ross, Turkay, Selen, Harman, Joel, Soro, Alessandro (2023) Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers. In Bowen, Judy, Pantidi, Nadia, McKay, Dana, Ferreira, Jennifer, Soro, Alessandro, Blagojevic, Rachel, Lawrence, Chris, Vanderschantz, Nic, Keegan, Te Taka, Turner, Jane, et al. (Eds.), OzCHI '23: Proceedings of the 35th Australian Computer-Human Interaction Conference, ACM International Conference Proceeding Series, pp.399-414.
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