CLEVAR – Cognition and Learning in Extended Virtual and Augmented Realities
The CLEVAR Research Group is within the School of Computer Science at Queensland University of Technology. We investigate how people perceive, think, and behave in immersive environments across the spectrum of Extended Reality (XR), including Virtual Reality (VR) and Augmented Reality (AR).
Our interdisciplinary approach draws on psychology, cognitive science, sociology, human-computer interaction, and interaction design to better understand user experiences and shape future XR interactions.
From immersive education to digital rehabilitation and playful exploration, we design, develop, and evaluate XR applications that engage, motivate, and make an impact.
Our work often takes place in gaming and other high-engagement contexts, where meaningful interaction is key. CLEVAR is a collaborative hub of academics, HDR candidates, and undergraduate researchers, actively working on a range of government and industry-funded XR projects.
Other Research Project Sites
Visit some other research project sites related to CLEVAR:
Eco-Explorations
Eco-Explorations is a QUT Faculty of Science project funded by the Department of Environment, Science and Innovation through the Engaging Science Grants Program. It blends science, education and community engagement to ignite a passion for STEM. By leveraging virtual reality, participants will explore environments such as the Great Barrier Reef and the Daintree Rainforest.
Through this, they will experience simulated conservation scenarios and discussions that will encourage preservation, habitat restoration, as well as species protection. Eco-Explorations is funded by the Department of Environment, Science and Innovation through the Engaging Science Grants Program.
Virtual Geology
Virtual Geology is a group focused on providing innovative solutions for teaching, communicating, and researching within the field of geology.
QUT’s School of Computer Science has teamed up with the School of Earth and Atmospheric Sciences to ideate, develop, and create immersive technologies that can be used to assist geologists overcome barriers that otherwise would inhibit their capacity to teach, learn, communicate, and research.