CLEVAR – Cognitive and Learning Environments in Virtual and Augmented Reality

The CLEVAR Research Group is a division of the GRIDLAB which is within the School of Computer Science at Queensland University of Technology. Our research involves an analysis of people and their behaviours, particularly within engaging situations and contexts. We’re interested in understanding people’s perceptions and their experiences as they interact with Virtual and Augmented Reality Technologies.

We apply principles, concepts and theories from psychology, cognitive science, sociology, HCI, computer science and interaction design in this process. From a design perspective, our research employs novel methods, tools and technologies to create new, engaging experiences.

We develop and evaluate applications and systems that have been designed to engage, motivate, educate and rehabilitate. Much of our research is conducted within a digital gaming context.

Our group hosts multiple funded government and industry project, and is composed of academics, HDR and undergraduate students.

Other Research Project Sites

Visit some other research project sites related to CLEVAR:

Eco-Explorations

 

Eco-Explorations is a QUT Faculty of Science project that blends science education and community engagement to ignite a passion for STEM. By leveraging virtual reality, participants will explore environments such as the Great Barrier Reef and the Daintree Rainforest.

Through this, they will experience simulated conservation scenarios and discussions that will encourage preservation, habitat restoration, as well as species protection. Eco-Explorations is funded by the Department of Environment, Science and Innovation through the Engaging Science Grants Program.

Virtual Geology

Virtual Geology is a group focused on providing innovative solutions for teaching, communicating, and researching within the field of geology.

QUT’s School of Computer Science has teamed up with the School of Earth and Atmospheric Sciences to ideate, develop, and create immersive technologies that can be used to assist geologists overcome barriers that otherwise would inhibit their capacity to teach, learn, communicate, and research.