Publications

Cheng, Vanessa Wan Sze, Davenport, Tracey A., Johnson, Daniel, Vella, Kellie, Mitchell, Jo, Hickie, Ian B. (2018) An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): Participatory design process JMIR Mental Health, 5 (4), pp.Article number-e11068. [eprints.qut.edu.au/127709/]
Dulleck, Uwe, Silva-Goncalves, Juliana, Torgler, Benno (2016) Evaluation of an incentive program on educational achievement of Indigenous students The Economic Record, 92 (298), pp.329-347. [eprints.qut.edu.au/98835/]
Flew, Terry (2019) Trust in the Digital Economy: Towards A Framework for Comparative Analysis pp.1-27. [eprints.qut.edu.au/127220/]
Flew, Terry (2019) Digital communication, the crisis of trust, and the post-global Communication Research & Practice, 5 (1), pp.4-22. [eprints.qut.edu.au/127256/]
Flew, Terry (2018) Technology and Trust: The Challenge of Regulating Digital Platforms pp.1-20. [eprints.qut.edu.au/127219/]
Flew, Terry (2018) Platforms on trial Intermedia, 46 (2), pp.24-29. [eprints.qut.edu.au/120461/]
Flew, Terry, Martin, Fiona, Suzor, Nicolas P. (2019) Internet regulation as media policy: Rethinking the question of digital communication platform governance Journal of Digital Media and Policy, 10 (1), pp.33-50. [eprints.qut.edu.au/126702/]
Foth, Marcus (2017) The promise of blockchain technology for interaction design OzCHI '17: Proceedings of the 29th Australian Conference on Human-Computer Interaction (OZCHI 2017), pp.513-517. [eprints.qut.edu.au/112257/]
Johnson, Daniel, Horton, Ella, Mulcahy, Rory, Foth, Marcus (2017) Gamification and serious games within the domain of domestic energy consumption: A systematic review Renewable & Sustainable Energy Reviews, 73, pp.249-264. [eprints.qut.edu.au/102987/]
Mitchell, Jo, Vella, Kellie, Johnson, Daniel, Peever, Nicole, Cheng, Vanessa Wan Sze, Davenport, Tracey, Burns, Jane, Hickie, Ian, Kyle, Anne, Hedley, Brent, et al. (2017) MindMax: Using videogames and sport to engage young men and improve wellbeing [eprints.qut.edu.au/118415/]
Peever, Nicole, Vella, Kellie, Johnson, Daniel, Ploderer, Bernd, Klarkowski, Madison, Mitchell, Jo (2017) Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games OZCHI ’17, pp.438-442. [eprints.qut.edu.au/115263/]
Russell-Bennett, Rebekah, Mulcahy, Rory, McAndrew, Ryan, Swinton, Tim, Little, Jo-Anne, Horrocks, Neil (2017) Challenging the myths of the low income earner with a digital mobile program: Reduce your juice [eprints.qut.edu.au/104093/]
Smith, Harriet, Whyte, Stephen, Chan, Ho Fai, Kyle, Gregory, Lau, Esther T.L., Nissen, Lisa M., Torgler, Benno, Dulleck, Uwe (2019) Pharmacist compliance with therapeutic guidelines on diagnosis and treatment provision JAMA Network Open, 2 (7), pp.Article e197168. [eprints.qut.edu.au/131468/]
Vella, Kellie, Johnson, Daniel, Peever, Nicole, Cheng, Vanessa Wan Sze, Davenport, Tracey, Mitchell, Jo (2017) Motivating engagement with a wellbeing app using video games and gamification [eprints.qut.edu.au/115807/]
Vella, Kellie, Peever, Nicole, Klarkowski, Madison, Ploderer, Bernd, Mitchell, Jo, Johnson, Daniel (2018) Using applied games to engage mHealth users: A case study of MindMax [eprints.qut.edu.au/127713/]
Whyte, Stephen, Brooks, Robert C., Chan, Ho Fai, Torgler, Benno (2019) Do certain personality traits provide a mating market competitive advantage? Sex, offspring & the big 5 Personality and Individual Differences, 139, pp.158-169. [eprints.qut.edu.au/123082/]
Whyte, Stephen, Brooks, Robert C., Torgler, Benno (2018) Man, woman, “other”: Factors associated with nonbinary gender identification Archives of Sexual Behavior, 47 (8), pp.2397-2406. [eprints.qut.edu.au/123081/]
Yam, Alpha, Russell-Bennett, Rebekah, Foth, Marcus, Mulcahy, Rory (2017) How does serious m-game technology encourage low-income households to perform socially-responsible behaviors? Psychology & Marketing, 34 (4), pp.394-409. [eprints.qut.edu.au/103098/]