BEST Publications (Reverse Chronological Order)

Tyack, April, Wyeth, Peta, Johnson, Daniel (2020) Restorative play: Videogames improve player wellbeing after a need-frustrating event CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. []
Cheng, Vanessa, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Mitchell, Joanne, Hickie, Ian B. (2020) Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification Internet Interventions, 20, pp.Article number: 100306 1-11. []
Letheren, Kate, Russell-Bennett, Rebekah, Whittaker, Lucas (2020) Black, white or grey magic? Our future with artificial intelligence Journal of Marketing Management, 36 (3-4), pp.216-232. []
Rimmer, Matthew, Rooksby, Jacob H. (2020) Make and share: intellectual property, higher education, technology transfer, and 3D printing in a global context Research Handbook on Intellectual Property and Technology Transfer, Research Handbooks in Intellectual Property series, pp.447-479. []
Cao, Shoufeng, Dulleck, Uwe, Powell, Warwick, Turner-Morris, Charles, Natanelov, Valeri, Foth, Marcus (2020) BeefLedger blockchain-credentialed beef exports to China: Early consumer insights []
Mehta, Amisha, Tam, Lisa, Greer, Dominique, Letheren, Kate (2020) Before crisis: How near-miss affects organizational trust and industry transference in emerging industries Public Relations Review, 46 (2), pp.Article number: 101886 1-7. []
McKinnon, Heather, Foth, Marcus, Sade, Gavin (2020) 1300 Pieces of Rubbish: A Collaborative Approach to Making Sense of Everyday Resource Sufficiency in the Home Proceedings of the Designing Interactive Systems (DIS) conference. []
Whyte, Stephen, Brooks, Robert, Chan, Ben, Torgler, Benno (2019) Do certain personality traits provide a mating market competitive advantage? Sex, offspring & the big 5 Personality and Individual Differences, 139, pp.158-169. []
Flew, Terry (2019) Guarding the gatekeepers: Trust, truth and digital platforms Griffith Review, 64, pp.94-103. []
Flew, Terry, Martin, Fiona, Suzor, Nicolas (2019) Internet regulation as media policy: Rethinking the question of digital communication platform governance Journal of Digital Media and Policy, 10 (1), pp.33-50. []
Flew, Terry (2019) Digital communication, the crisis of trust, and the post-global Communication Research and Practice, 5 (1), pp.4-22. []
Flew, Terry (2019) Trust in the Digital Economy: Towards A Framework for Comparative Analysis ICA (International Communication Association) New Media International Conference, pp.1-1. []
Smith, Harriet, Whyte, Stephen, Chan, Ben, Kyle, Gregory, Lau, Esther, Nissen, Lisa, Torgler, Benno, Dulleck, Uwe (2019) Pharmacist compliance with therapeutic guidelines on diagnosis and treatment provision JAMA network open, 2 (7), pp.Article number: e197168 1-13. []
Russell-Bennett, Rebekah, Letheren, Kate, Dulleck, Uwe, Whyte, Stephen, Brumpton, Martin, Orr, Lucy (2019) Hug, nudge, smack or shove: How do consumers react to a social dilemma? World Social Marketing Conference, pp.80-82. []
Russell-Bennett, Rebekah, Letheren, Kate, Dulleck, Uwe, Mulcahy, Rory, McAndrew, Ryan (2019) The transformative service paradox: Wellbeing trade-offs and the social dilemma QUIS 16: The 16th International Research Symposium on Service Excellence in Management. []
McGraw, Jacquie, Russell-Bennett, Rebekah, White, Katherine M. (2019) Tough but not terrific: Value destruction in men’s health Journal of Service Theory and Practice, pp.1-29. []
Mulcahy, Rory, Letheren, Kate, McAndrew, Ryan, Glavas, Charmaine, Russell-Bennett, Rebekah (2019) Are households ready to engage with smart home technology? Journal of Marketing Management, 35 (15-16), pp.1370-1400. []
Whyte, Stephen, Brooks, Robert, Torgler, Benno (2018) Man, woman, “other”: Factors associated with nonbinary gender identification Archives of Sexual Behavior, 47 (8), pp.2397-2406. []
Cheng, Vanessa, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Mitchell, Joanne, Hickie, Ian (2018) An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): Participatory design process JMIR Mental Health, 5 (4), pp.Article number: e11068 1-16. []
Vella, Kellie, Peever, Nicole, Klarkowski, Madison, Ploderer, Bernd, Mitchell, Joanne, Johnson, Daniel, Toups, Z O, Wyeth, P (2018) Using applied games to engage mHealth users: A case study of MindMax Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp.511-522. []
Flew, Terry (2018) Platforms on trial InterMedia, 46 (2), pp.24-29. []
Flew, Terry (2018) Technology and Trust: The Challenge of Regulating Digital Platforms Korean Association for Broadcasting and Telecommunication Studies (KABS) International Conference, pp.1-1. []
Whyte, Stephen, Chan, Ben, Torgler, Benno (2018) Do men and women know what they want? Sex differences in online daters' educational preferences Psychological Science, 29 (8), pp.1370-1375. []
Russell-Bennett, Rebekah, Yam, Zanmei Alpha, Foth, Marcus, Mulcahy, Rory (2017) How does serious m-game technology encourage low-income households to perform socially-responsible behaviors? Psychology and Marketing, 34 (4), pp.394-409. []
Johnson, Daniel, Horton, Ella, Mulcahy, Rory, Foth, Marcus (2017) Gamification and serious games within the domain of domestic energy consumption: A systematic review Renewable and Sustainable Energy Reviews, 73, pp.249-264. []
Russell-Bennett, Rebekah, Mulcahy, Rory, McAndrew, Ryan, Swinton, Tim, Little, Jo, Horrocks, Neil (2017) Challenging the myths of the low income earner with a digital mobile program: Reduce your juice World Social Marketing Conference, pp.1-1. []
Mitchell, Joanne, Vella, Kellie, Johnson, Daniel, Peever, Nicole, Cheng, Vanessa, Davenport, Tracey, Burns, Jane, Hickie, Ian, Kyle, Anne, Hedley, Brent, et al. (2017) MindMax: Using videogames and sport to engage young men and improve wellbeing Proceedings of the 2nd Symposium Computing and Mental Health, 2017, pp.1-5. []
Vella, Kellie, Johnson, Daniel, Peever, Nicole, Cheng, Vanessa, Davenport, Tracey, Mitchell, Jo, Orji, R, Vella, K, nacke, L, van Dooren, et al. (2017) Motivating engagement with a wellbeing app using video games and gamification Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing 2017 [CEUR Workshop Proceedings, Volume 2055], pp.1-6. []
Peever, Nicole, Vella, Kellie, Johnson, Daniel, Ploderer, Bernd, Klarkowski, Madison, Mitchell, Jo, Soro, A, Vyas, D, Waycott, J, Ploderer, B, et al. (2017) Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games Proceedings of the 29th Australian Computer-Human Interaction Conference (OzCHI 2017), pp.438-442. []
Foth, Marcus, Soro, A, Vyas, D, Waycott, J, Ploderer, B, Morrison, A, Brereton, M (2017) The promise of blockchain technology for interaction design Proceedings of the 29th Australian Computer-Human Interaction Conference (OzCHI 2017), pp.513-517. []
Dulleck, Uwe, Silva Goncalves, Juliana, Torgler, Benno (2016) Evaluation of an incentive program on educational achievement of Indigenous students Economic Record, 92 (298), pp.329-347. []
Godwin, Megan, Drennan, Judy, Previte, Josephine (2016) Social capital stories behind young women's drinking practices Journal of Social Marketing, 6 (3), pp.294-314. []