2016 – 2019 BEST Publications (Reverse Chronological Order)
- Whyte, Stephen, Brooks, Robert, Chan, Ben, Torgler, Benno (2019) Do certain personality traits provide a mating market competitive advantage? Sex, offspring & the big 5 Personality and Individual Differences, 139, pp.158-169. [eprints.qut.edu.au/123082/]
- Flew, Terry (2019) Trust in the Digital Economy: Towards A Framework for Comparative Analysis ICA (International Communication Association) New Media International Conference, pp.1-1. [eprints.qut.edu.au/127220/]
- Smith, Harriet, Whyte, Stephen, Chan, Ben, Kyle, Gregory, Lau, Esther, Nissen, Lisa, Torgler, Benno, Dulleck, Uwe (2019) Pharmacist compliance with therapeutic guidelines on diagnosis and treatment provision JAMA Network Open, 2 (7), pp.Article number: e197168 1-13. [eprints.qut.edu.au/131468/]
- Russell-Bennett, Rebekah, Letheren, Kate, Dulleck, Uwe, Whyte, Stephen, Brumpton, Martin, Orr, Lucy (2019) Hug, nudge, smack or shove: How do consumers react to a social dilemma? World Social Marketing Conference, pp.80-82. [eprints.qut.edu.au/131965/]
- Mulcahy, Rory, Letheren, Kate, McAndrew, Ryan, Glavas, Charmaine, Russell-Bennett, Rebekah (2019) Are households ready to engage with smart home technology? Journal of Marketing Management, 35 (15-16), pp.1370-1400. [eprints.qut.edu.au/133424/]
- Dulleck, Uwe, Russell-Bennett, Rebekah, Letheren, Kate, Whyte, Stephen, Brumpton, Martin (2019) Hug, nudge, shove or smack? Testing approaches to enabling consumer energy use behaviour change: Results summary [eprints.qut.edu.au/127786/]
- Dulleck, Uwe, Russell-Bennett, Rebekah, Letheren, Kate, Whyte, Stephen, Brumpton, Martin (2019) Hug, nudge, shove or smack? Testing approaches to reducing peak energy consumption by consumers – Final Report [eprints.qut.edu.au/129100/]
- Flew, Terry, Fisher, Caroline, Park, Sora, Lee, Jee Young, Fuller, Glen, Sang, Yoonmo (2019) Commentary: Rebuilding trust in the news Digital News Report: Australia 2019, pp.92-92. [eprints.qut.edu.au/180895/]
- Cheng, Vanessa, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Mitchell, Joanne, Hickie, Ian (2018) An app that incorporates gamification, mini-games, and social connection to improve men’s mental health and well-being (MindMax): Participatory design process JMIR Mental Health, 5 (4), pp.Article number: e11068 1-16. [eprints.qut.edu.au/127709/]
- Vella, Kellie, Peever, Nicole, Klarkowski, Madison, Ploderer, Bernd, Mitchell, Joanne, Johnson, Daniel, Toups, Z O, Wyeth, P (2018) Using applied games to engage mHealth users: A case study of MindMax Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp.511-522. [eprints.qut.edu.au/127713/]
- Flew, Terry (2018) Technology and Trust: The Challenge of Regulating Digital Platforms Korean Association for Broadcasting and Telecommunication Studies (KABS) International Conference, pp.1-1. [eprints.qut.edu.au/127219/]
- Ong, David, Chan, Ben, Torgler, Benno, Yang, Yu (Alan) (2018) Collaboration incentives: Endogenous selection into single and coauthorships by surname initial in economics and management Journal of Economic Behavior and Organization, 147, pp.41-57. [eprints.qut.edu.au/116537/]
- Jefferson, Osmat Azzam, Jaffe, Adam, Ashton, Doug, Warren, Ben, Koellhofer, Deniz, Dulleck, Uwe, Ballagh, Aaron, Moe, John, DiCuccio, Michael, Ward, Karl, et al. (2018) Mapping the global influence of published research on industry and innovation Nature Biotechnology, 36, pp.31-39. [eprints.qut.edu.au/121868/]
- Russell-Bennett, Rebekah, Mulcahy, Rory, McAndrew, Ryan, Swinton, Tim, Little, Jo, Horrocks, Neil (2017) Challenging the myths of the low income earner with a digital mobile program: Reduce your juice World Social Marketing Conference, pp.1-1. [eprints.qut.edu.au/104093/]
- Mitchell, Joanne, Vella, Kellie, Johnson, Daniel, Peever, Nicole, Cheng, Vanessa, Davenport, Tracey, Burns, Jane, Hickie, Ian, Kyle, Anne, Hedley, Brent, et al. (2017) MindMax: Using videogames and sport to engage young men and improve wellbeing Proceedings of the 2nd Symposium Computing and Mental Health, 2017, pp.1-5. [eprints.qut.edu.au/118415/]
- Vella, Kellie, Johnson, Daniel, Peever, Nicole, Cheng, Vanessa, Davenport, Tracey, Mitchell, Jo, Orji, R, Vella, K, nacke, L, van Dooren, et al. (2017) Motivating engagement with a wellbeing app using video games and gamification Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing 2017 [CEUR Workshop Proceedings, Volume 2055], pp.1-6. [eprints.qut.edu.au/115807/]
- Peever, Nicole, Vella, Kellie, Johnson, Daniel, Ploderer, Bernd, Klarkowski, Madison, Mitchell, Jo, Soro, A, Vyas, D, Waycott, J, Ploderer, B, et al. (2017) Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games Proceedings of the 29th Australian Computer-Human Interaction Conference (OzCHI 2017), pp.438-442. [eprints.qut.edu.au/115263/]
- Foth, Marcus, Soro, A, Vyas, D, Waycott, J, Ploderer, B, Morrison, A, Brereton, M (2017) The promise of blockchain technology for interaction design Proceedings of the 29th Australian Computer-Human Interaction Conference (OzCHI 2017), pp.513-517. [eprints.qut.edu.au/112257/]