- How can AR/VR enhance human cognition?
- How VR and AR influence the player experience in videogames?
- Tangible Interaction mixed reality
Teaching and learning
- How active, student directed learning may be altered by the application of AR?
- What are the special opportunities or affordances for learning offered by virtual augmentations of real objects, images and artefacts?
- How do we transform passive one-way (online) learning into engaging immersive interactive learning using the affordances of multiuser immersive realities?
- Integration of 3D health technologies in clinical practice
- Improving engagement with health and fitness apps and services
- Using VR/AR as interface into building and infrastructure design, construction and operation software
- Designing for older people
- Interaction methods and devices in VR
- Collaborative Visualisation systems
- How VR and the creator narrative interact with audience agency in developing individual storylines
- How do we design science communication tools in immersive realities to improve science discourse and engage both scientists and public in understanding science in situ?