Publications

Journal Articles

Using virtual reality to estimate aesthetic values of coral reefs.

, , , , , , , , Anthony, Ken, Gonzalez-Rivero, Manuel, , & (2018) Using virtual reality to estimate aesthetic values of coral reefs. Royal Society Open Science, 5(4), Article number: 172226 1-10.
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On the (virtual) getting of wisdom: immersive 3D interfaces for eliciting spatial information from experts.

, , , , & Murray, Justine (2016) On the (virtual) getting of wisdom: Immersive 3D interfaces for eliciting spatial information from experts. Spatial Statistics, 18, pp. 318-331.
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Supporting collaboration on very large-scale interactive wall surfaces

(2015) Supporting collaboration on very large-scale interactive wall surfaces. Computer Supported Cooperative Work, 24(2 - 3), pp. 121-147.
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Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers.

Homer, Bruce, Kinzer, Charles, Plass, Jan, Letourneau, Susan, Hoffman, Dan, Bromley, Meagan, Hayward, Elizabeth, , & Kornak, Yolanta (2014) Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers. Computers and Education, 74, pp. 37-49.
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Design and implementation of a virtual world training simulation of ICU first hour handover processes

, , Baldwin, Ian, & (2012) Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care, 25(3), pp. 178-187.
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Interactive lounge : an interdisciplinary approach to the design of a gestural interaction device

Varan, Duan, Turk, Andrew, , , , , Montgomery, Kim, & McIndoe, Gael (2006) Interactive lounge: an interdisciplinary approach to the design of a gestural interaction device. Personal and Ubiquitous Computing, 10(2-3), pp. 166-169.
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Conference Papers

Virtual reality for conservation.

, , , , , , Davis, Jacqueline, , , , & (2016) Virtual reality for conservation. In International Conference on Web3D Technology, 2016-07-22 - 2016-07-24.
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Intuitive interaction in a mixed reality system

, , & (2016) Intuitive interaction in a mixed reality system. In Design Research Society 2016, 2016-06-27 - 2016-06-30.
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    Glance – Generalized geometric primitives and transformations for information visualization in AR/VR environments

    , , , & (2016) Glance: generalized geometric primitives and transformations for information visualization in AR/VR environments. In Spencer, S N (Ed.) Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1. Association for Computing Machinery, United States of America, pp. 461-468.
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    DataChopin - Designing interactions for visualisation composition in a co-located, cooperative environment

    , , & (2016) DataChopin - Designing interactions for visualisation composition in a co-located, cooperative environment. In Luo, Y (Ed.) Cooperative Design, Visualization, and Engineering: 13th International Conference, CDVE 2016, Proceedings (Lecture Notes in Computer Science, Volume 9929). Springer, Switzerland, pp. 126-133.
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    Using natural user interfaces for collaborative process modelling in virtual environments

    , , , & (2013) Using natural user interfaces for collaborative process modelling in virtual environments. In Oppl, S, Nolte, A, Prilla, M, & Rittgen, P (Eds.) Proceedings of the Workshop on Models and their Role in Collaboration, MoRoCo 2013 (CEUR Workshop Proceedings, Volume 1037). Sun SITE Central Europe, http://www.ceur-ws.org/, pp. 65-67.
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    The Cube : a very large-scale interactive engagement space

    , , , , , & (2013) The Cube: A very large-scale interactive engagement space. In Horn, M S & Nacenta, M A (Eds.) Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces. Association for Computing Machinery, United States of America, pp. 1-10.
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    Evaluation of an Augmented Reality Collaborative Process Modelling System

    , , , & (2012) Preliminary evaluation of an augmented reality collaborative process modelling system. In Sourin, A & Kuijper, A (Eds.) Proceedings of the 2012 International Conference on Cyberworlds. Conference Publishing Services (CPS) / Institute of Electrical and Electronics Engineers (IEEE), United States, pp. 77-84.
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    A Prototype Augmented Reality Collaborative Process Modelling Tool

    , , , & (2011) A prototype augmented reality collaborative process modelling tool. In Ludwig, H & Reijers, H (Eds.) Proceedings of the Demo Track of the Ninth Conference on Business Process Management 2011. Sun SITE Central Europe, http://ceur-ws.org, pp. 1-5.
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    Book Chapters

    The relationship between avatar-based customization, player identification, and motivation

    & Kinzer, Charles (2017) The relationship between avatar-based customization, player identification, and motivation. In Dubbels, B (Ed.) Transforming gaming and computer simulation technologies across industries. IGI Global, United States of America, pp. 48-79.
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    Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations

    Metcalf, Shari, , Kamarainen, Amy, Grotzer, Tina, Cooke, Cailean, & Dede, Chris (2016) Teacher perceptions of the practicality and effectiveness of immersive ecological simulations. In Terry, K & Cheney, A (Eds.) Utilizing virtual and personal learning environments for optimal learning. IGI Global, United States of America, pp. 22-45.
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    Other

    The Virtual Fashion Studio - An experiment in design innovation and future retail experiences

    , , , , , & (2017) The Virtual Fashion Studio - An experiment in design innovation and future retail experiences. [Digital or visual products]
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